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@mrosati84
Created October 13, 2023 16:30
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server_fire.gd
@rpc("any_peer")
func fire():
var sender_id = multiplayer.get_remote_sender_id()
var sender = get_node("/root/Multiplayer/SpawnPoint/" + str(sender_id))
var b = bullet.instantiate()
b.name = str(sender_id) + str(seq)
seq += 1
b.transform = sender.transform
spawn_point.add_child(b)
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