Created
September 1, 2014 13:47
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libGDX sample
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package name.taoka.ugeee.basicgraphics; | |
import com.badlogic.gdx.ApplicationAdapter; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.graphics.GL20; | |
import com.badlogic.gdx.graphics.g2d.Animation; | |
import com.badlogic.gdx.graphics.g2d.SpriteBatch; | |
import com.badlogic.gdx.graphics.g2d.TextureAtlas; | |
public class MyGdxGame extends ApplicationAdapter { | |
SpriteBatch batch; | |
private TextureAtlas textureAtlas; | |
private Animation animation; | |
private float elapsedTime = 0; | |
@Override | |
public void create() { | |
batch = new SpriteBatch(); | |
textureAtlas = new TextureAtlas(Gdx.files.internal("spritesheet.atlas")); | |
animation = new Animation(1 / 15f, textureAtlas.getRegions()); | |
} | |
@Override | |
public void render() { | |
// 黒(R=0,G=0,B=0)で初期化 | |
Gdx.gl.glClearColor(0, 0, 0, 1); | |
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); | |
batch.begin(); | |
elapsedTime += Gdx.graphics.getDeltaTime(); | |
batch.draw(animation.getKeyFrame(elapsedTime, true), 0, 0); | |
batch.end(); | |
} | |
@Override | |
public void dispose() { | |
batch.dispose(); | |
textureAtlas.dispose(); | |
} | |
} |
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