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libGDX sample
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package name.taoka.ugeee.hellogdx; | |
import com.badlogic.gdx.ApplicationAdapter; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.graphics.Color; | |
import com.badlogic.gdx.graphics.GL20; | |
import com.badlogic.gdx.graphics.Texture; | |
import com.badlogic.gdx.graphics.g2d.BitmapFont; | |
import com.badlogic.gdx.graphics.g2d.SpriteBatch; | |
public class GdxMain extends ApplicationAdapter { | |
SpriteBatch batch; | |
Texture img; | |
private BitmapFont font; // @@@ | |
@Override | |
public void create() { | |
batch = new SpriteBatch(); | |
img = new Texture("badlogic.jpg"); | |
font = new BitmapFont(); // @@@ | |
font.setColor(Color.RED); // @@@ | |
} | |
@Override | |
public void render() { | |
Gdx.gl.glClearColor(1, 1, 1, 1); // @@@(R=1,G=1,B=1,Alpha=1) | |
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); | |
batch.begin(); | |
batch.draw(img, 0, 0); | |
font.draw(batch, "Hello GDX", 300, 400); // @@@ | |
batch.end(); | |
} | |
// @@@ add | |
@Override | |
public void dispose() { | |
batch.dispose(); | |
font.dispose(); | |
} | |
} |
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