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libGDX sample
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package name.taoka.ugeee.basicgraphics; | |
import com.badlogic.gdx.ApplicationAdapter; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.InputProcessor; | |
import com.badlogic.gdx.graphics.GL20; | |
import com.badlogic.gdx.graphics.g2d.Animation; | |
import com.badlogic.gdx.graphics.g2d.SpriteBatch; | |
import com.badlogic.gdx.graphics.g2d.TextureAtlas; | |
import com.badlogic.gdx.graphics.g2d.TextureRegion; | |
public class MyGdxGame extends ApplicationAdapter implements InputProcessor { | |
SpriteBatch batch; | |
private TextureAtlas textureAtlas; | |
private float elapsedTime = 0; | |
private Animation rotateUpAnimation; | |
private Animation rotateDownAnimation; | |
@Override | |
public void create() { | |
batch = new SpriteBatch(); | |
textureAtlas = new TextureAtlas(Gdx.files.internal("spritesheet.atlas")); | |
TextureRegion[] rotateUpFrames = new TextureRegion[10]; | |
// Rotate Up Animation | |
// Create an array of TextureRegions | |
rotateUpFrames[0] = (textureAtlas.findRegion("jet01")); | |
rotateUpFrames[1] = (textureAtlas.findRegion("jet02")); | |
rotateUpFrames[2] = (textureAtlas.findRegion("jet03")); | |
rotateUpFrames[3] = (textureAtlas.findRegion("jet04")); | |
rotateUpFrames[4] = (textureAtlas.findRegion("jet05")); | |
rotateUpFrames[5] = (textureAtlas.findRegion("jet06")); | |
rotateUpFrames[6] = (textureAtlas.findRegion("jet07")); | |
rotateUpFrames[7] = (textureAtlas.findRegion("jet08")); | |
rotateUpFrames[8] = (textureAtlas.findRegion("jet09")); | |
rotateUpFrames[9] = (textureAtlas.findRegion("jet10")); | |
rotateUpAnimation = new Animation(0.1f, rotateUpFrames); | |
// Rotate Down Animation | |
// Or you can just pass in all of the regions to the Animation | |
// constructor | |
rotateDownAnimation = new Animation(0.1f, | |
(textureAtlas.findRegion("jet11")), | |
(textureAtlas.findRegion("jet12")), | |
(textureAtlas.findRegion("jet13")), | |
(textureAtlas.findRegion("jet14")), | |
(textureAtlas.findRegion("jet15")), | |
(textureAtlas.findRegion("jet16")), | |
(textureAtlas.findRegion("jet17")), | |
(textureAtlas.findRegion("jet18")), | |
(textureAtlas.findRegion("jet19")), | |
(textureAtlas.findRegion("jet01"))); | |
Gdx.input.setInputProcessor(this); | |
} | |
@Override | |
public void render() { | |
// 黒(R=0,G=0,B=0)で初期化 | |
Gdx.gl.glClearColor(0, 0, 0, 1); | |
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); | |
batch.begin(); | |
elapsedTime += Gdx.graphics.getDeltaTime(); | |
batch.draw(rotateUpAnimation.getKeyFrame(elapsedTime, true), 0, 0); | |
batch.draw(rotateDownAnimation.getKeyFrame(elapsedTime, true), 200, 0); | |
batch.end(); | |
} | |
@Override | |
public void dispose() { | |
batch.dispose(); | |
textureAtlas.dispose(); | |
} | |
@Override | |
public boolean keyDown(int keycode) { | |
// TODO Auto-generated method stub | |
return false; | |
} | |
@Override | |
public boolean keyUp(int keycode) { | |
// TODO Auto-generated method stub | |
return false; | |
} | |
@Override | |
public boolean keyTyped(char character) { | |
// TODO Auto-generated method stub | |
return false; | |
} | |
@Override | |
public boolean touchDown(int screenX, int screenY, int pointer, int button) { | |
// TODO Auto-generated method stub | |
return false; | |
} | |
@Override | |
public boolean touchUp(int screenX, int screenY, int pointer, int button) { | |
// TODO Auto-generated method stub | |
return false; | |
} | |
@Override | |
public boolean touchDragged(int screenX, int screenY, int pointer) { | |
// TODO Auto-generated method stub | |
return false; | |
} | |
@Override | |
public boolean mouseMoved(int screenX, int screenY) { | |
// TODO Auto-generated method stub | |
return false; | |
} | |
@Override | |
public boolean scrolled(int amount) { | |
// TODO Auto-generated method stub | |
return false; | |
} | |
} |
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