Created
August 31, 2014 04:15
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libGDX sample
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package name.taoka.ugeee.basicgraphics; | |
import com.badlogic.gdx.ApplicationAdapter; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.graphics.GL20; | |
import com.badlogic.gdx.graphics.g2d.Sprite; | |
import com.badlogic.gdx.graphics.g2d.SpriteBatch; | |
import com.badlogic.gdx.graphics.g2d.TextureAtlas; | |
import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion; | |
import com.badlogic.gdx.utils.Timer; | |
import com.badlogic.gdx.utils.Timer.Task; | |
public class MyGdxGame extends ApplicationAdapter { | |
SpriteBatch batch; | |
private Sprite sprite; | |
private TextureAtlas textureAtlas; | |
private int currentFrame = 1; | |
private String currentAtlasKey = new String("jet01"); | |
@Override | |
public void create() { | |
batch = new SpriteBatch(); | |
textureAtlas = new TextureAtlas(Gdx.files.internal("spritesheet.atlas")); | |
AtlasRegion region = textureAtlas.findRegion("jet01"); | |
sprite = new Sprite(region); | |
sprite.setPosition(120, 100); | |
sprite.scale(2.5f); | |
Timer.schedule(new Task() { | |
@Override | |
public void run() { | |
currentFrame++; | |
if (currentFrame > 20) { | |
currentFrame = 1; | |
} | |
// 注意!String.fromat() はhtml(GWT)プロジェクトでは動きません | |
currentAtlasKey = String.format("jet%02d", currentFrame); | |
sprite.setRegion(textureAtlas.findRegion(currentAtlasKey)); | |
} | |
}, 0, 1 / 30.0f); | |
} | |
@Override | |
public void render() { | |
// 黒(R=0,G=0,B=0)で初期化 | |
Gdx.gl.glClearColor(0, 0, 0, 1); | |
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); | |
batch.begin(); | |
sprite.draw(batch); | |
batch.end(); | |
} | |
@Override | |
public void dispose() { | |
batch.dispose(); | |
textureAtlas.dispose(); | |
} | |
} |
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