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@dorodo95
dorodo95 / GenerateVectorData.cs
Last active July 11, 2023 00:20
Object Smearing via Shader
using UnityEngine;
public class GenerateVectorData : MonoBehaviour
{
private SkinnedMeshRenderer m_mesh;
private Mesh skinnedMeshCache;
private Vector3[] vertexFrameCache1;
private Vector3[] vertexFrameCache2;
private Vector3[] vertexFrameCache3;
private ComputeBuffer vertexBuffer1;
inline float inverselerp(float min, float max, float x)
{
return (x - min) / (max - min);
}
float hash(float n)
{
return frac(sin(n)*43758.5453);
}