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<?xml version="1.0" encoding="UTF-8"?>
<Deck xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<NetDeckID>0</NetDeckID>
<PreconstructedDeckID>0</PreconstructedDeckID>
<Cards CatID="84786" Quantity="1" Sideboard="false" Name="Akroma, Vision of Ixidor" Annotation="0"/>
<Cards CatID="19119" Quantity="1" Sideboard="false" Name="Ambition's Cost" Annotation="0"/>
<Cards CatID="100234" Quantity="1" Sideboard="false" Name="Ancient Brass Dragon" Annotation="0"/>
<Cards CatID="67072" Quantity="1" Sideboard="false" Name="Ancient Craving" Annotation="0"/>
<Cards CatID="23621" Quantity="1" Sideboard="false" Name="Angel of Despair" Annotation="0"/>
<Cards CatID="60088" Quantity="1" Sideboard="false" Name="Anguished Unmaking" Annotation="0"/>
1 Akroma, Vision of Ixidor [CMR]
1 Ambition's Cost [8ED]
1 Ancient Brass Dragon [CLB]
1 Ancient Craving [A25]
1 Angel of Despair [GPT]
1 Anguished Unmaking [SOI]
1 Arcane Signet [KHC]
1 Archangel Avacyn [SOI]
1 Archangel of Tithes [ORI]
1 Archfiend of Despair [BBD]
@mrpropellers
mrpropellers / SerializedPropertyExtensions.cs
Created February 28, 2022 23:38 — forked from aholkner/SerializedPropertyExtensions.cs
Unity editor extension providing value get/set methods for SerializedProperty. This simplifies writing PropertyDrawers against non-trivial objects.
using System.Collections;
using System.Reflection;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEngine;
// Provide simple value get/set methods for SerializedProperty. Can be used with
// any data types and with arbitrarily deeply-pathed properties.
public static class SerializedPropertyExtensions
{