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@mrtopf
Created November 13, 2016 17:13
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AdvancedRocketry config file
# Configuration file
asteroid {
# Multiplier changing how much total material is brought back from a mining mission
D:miningMissionMultiplier=1.0
# List of oredictionary names of ores allowed to spawn in asteriods
S:standardOres <
oreIron
oreGold
oreCopper
oreTin
oreRedstone
>
}
biomes {
I:alienForestBiomeId=91
I:crystalChasmsBiomeId=95
I:deepSwampBiomeId=96
I:hotDryBiome=92
I:marsh=97
I:moonBiomeId=90
I:oceanSpires=98
I:spaceBiomeId=93
I:stormLandsBiomeId=94
}
gasmining {
# list of fluid names that can be harvested as Gas [default: ]
D:gasMissionMultiplier=1.0
}
general {
# If true, allows players being hurt due to lack of oxygen and allows effects from non-standard atmosphere types
B:EnableAtmosphericEffects=true
# Enables the laser drill machine
B:EnableLaserDrill=true
# Enables terraforming items and blocks
B:EnableTerraforming=true
# Power multiplier for the laser drill machine
D:LaserDrillPowerMultiplier=1.0
# Multiplier for the amount of energy produced by the microwave reciever
D:MicrowaveRecieverMulitplier=1.0
B:TerraformerRequiresFluids=true
# If true players will respawn near beds on planets IF the spawn location is in a breathable atmosphere
B:allowPlanetRespawn=false
# EXPERIMENTAL: If set to true allows contruction and usage of the terraformer. This is known to cause strange world generation after successful terraform
B:allowTerraforming=false
# How many blocks have the biome changed per tick. Large numbers can slow the server down
I:biomeUpdateSpeed=1
# Multiplier for the build speed of the Rocket Builder (0.5 is twice as fast 2 is half as fast
D:buildSpeedMultiplier=1.0
# Should Electric Mushrooms be able to spawn lightning
B:electricPlantsSpawnLightning=true
# List of oredictionary names of ores allowed to be mined by the laser drill if surface drilling is disabled
S:laserDrillOres <
oreIron
oreGold
oreCopper
oreTin
oreRedstone
oreDiamond
>
# If true the orbital laser will actually mine blocks on the planet below
B:laserDrillPlanet=false
# If true the machines from AdvancedRocketry will produce things like plates/rods for other mods even if Advanced Rocketry itself does not use the material (This can increase load time)
B:makeMaterialsForOtherMods=true
# Maximum unique biomes per planet, -1 to disable
I:maxBiomesPerPlanet=5
# How many units of fuel should each Dilithium Crystal give to warp ships
I:pointsPerDilithium=500
# Should the cutting machine be able to cut vanilla wood into planks
B:sawMillCutVanillaWood=true
# If true the Oxygen scrubbers require a consumable carbon collection cartridge
B:scrubberRequiresCartrige=true
# Laser drill will not mine these dimension [default: ]
S:spaceLaserDimIdBlackList <
>
# Dimension ID to use for space stations
I:spaceStationId=-12
# Maximum time in minutes that the spacesuit's internal buffer can store O2 for
I:spaceSuitO2Buffer=30
# Multplier for terraforming speed
D:terraformMult=1.0
# Mod:Blockname for example "minecraft:chest" [default: ]
S:torchBlocks <
>
# Amount of damage taken every second in a vacuum
I:vacuumDamage=1
# Multiplier for warp travel time
D:warpTravelTime=1.0
}
"mod interaction" {
# If true Galaciticcraft's air will be disabled entirely requiring use of Advanced Rocketry's Oxygen system on GC planets
B:OverrideGCAir=true
}
"ore generation" {
I:AluminumPerChunk=1
I:AluminumPerClump=16
I:CopperPerChunk=10
I:CopperPerClump=6
I:DilithiumPerChunk=1
I:DilithiumPerChunkLuna=10
I:DilithiumPerClump=16
B:GenerateCopper=true
B:GenerateRutile=true
B:GenerateTin=true
I:RutilePerChunk=6
I:RutilePerClump=3
I:TinPerChunk=10
I:TinPerClump=6
B:generateAluminum=true
B:generateDilithium=true
}
performance {
# Advanced visual effects
B:advancedVFX=true
# BitMask: 0: no threading, radius based; 1: threading, radius based (EXP); 2: no threading volume based; 3: threading volume based (EXP)
I:atmosphereCalculationMethod=0
}
planet {
# List of Biomes to be blacklisted from spawning as BiomeIds, default is: river, sky, hell, void, alienForest [default: [7], [8], [9], [127], [91]]
S:BlacklistedBiomes <
7
8
9
127
91
>
# Biomes that only spawn on worlds with pressures over 125, will override blacklist. Defaults: StormLands, DeepSwamp [default: [96], [94]]
S:HighPressureBiomes <
96
94
>
# Some worlds have a chance of spawning single biomes contained in this list. Defaults: deepSwamp, crystalChasms, alienForest, desert hills, mushroom island, extreme hills, ice plains [default: [96], [95], [91], [17], [14], [3], [12]]
S:SingleBiomes <
96
95
91
17
14
3
12
>
# Prevents any vanilla biomes from spawning on planets [default: false]
B:blackListVanillaBiomes=false
# Dimensions including and after this number are allowed to be made into planets [range: -127 ~ 65535, default: 2]
I:minDimension=1200
}
rockets {
# Setting to false will disable the retrorockets that fire automatically on reentry on both player and automated rockets
B:autoRetroRockets=true
# Multiplier for per-tank capacity
D:fuelCapacityMultiplier=1.0
# Set to false if rockets should not require fuel to fly
B:rocketsRequireFuel=true
# Multiplier for per-engine thrust
D:thrustMultiplier=1.0
}
sealableblockwhitelist {
# Mod:Blockname for example "minecraft:chest" [default: ]
S:general <
>
}
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