Created
December 17, 2018 21:58
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let you; | |
let gravity; | |
let rectarray = []; | |
let caught = false; | |
let currentRectangle; | |
let died = false; | |
function setup() { | |
frameRate(50); | |
createCanvas(1300,800) | |
rectMode(CENTER) | |
you = new Ball(height/2,20) | |
me = new Border | |
} | |
function draw() { | |
background(0,0,0); | |
if (frameCount % 30 == 0) { | |
let r = new Rectangles(random(0,width), height-30, 500, -4); | |
rectarray.push(r); | |
} | |
for (let i = 0; i < rectarray.length; i++) { | |
rectarray[i].drawRect(); | |
rectarray[i].moveRect(); | |
} | |
you.moveBall(); | |
you.getCaught(); | |
you.drawBall(); | |
me.drawBorder(); | |
you.die(); | |
me.kill(); | |
} | |
class Rectangles{ | |
constructor(x,y, width, speed){ | |
this.x = x; | |
this.y = y; | |
this.speed = speed; | |
this.width = width; | |
} | |
drawRect(){ | |
stroke(0); | |
fill("white"); | |
rect(this.x,this.y,500,10); | |
rect(this.x+600, this.y, 500,10) | |
rect(this.x-600, this.y, 500,10) | |
rect(this.x-1200, this.y, 500,10) | |
} | |
moveRect(){ | |
this.x; | |
this.y = this.y-4; | |
} | |
} | |
class Ball{ | |
constructor(x,y){ | |
this.x = x; | |
this.y = y; | |
} | |
drawBall(){ | |
stroke(0); | |
fill("yellow"); | |
ellipse(this.x,this.y,30,30); | |
} | |
moveBall(){ | |
print(caught); | |
for (let i = 0; i < rectarray.length; i++) { | |
if (keyIsDown(65)){ | |
this.x -= 1; | |
} | |
if (keyIsDown(68)){ | |
this.x += 1; | |
} | |
if (caught == false){ | |
this.y= this.y+.5; | |
} | |
} | |
} | |
getCaught(){ | |
for (let i = 0; i < rectarray.length; i++) { | |
if (this.x >= rectarray[i].x-250 && this.x <= rectarray[i].x+ 250 && this.y >= rectarray[i].y-10 && this.y <=rectarray[i].y+20 && caught ==false){ | |
caught = true; | |
currentRectangle = i; | |
this.y = rectarray[currentRectangle].y-5; | |
print("hit rectangle "+[i]+" at y value "+rectarray[i].y+" at "+frameCount);} | |
else { | |
caught = false; | |
}} | |
for (let i = 0; i < rectarray.length; i++) { | |
if (this.x >= rectarray[i].x+350 && this.x <= rectarray[i].x+ 850 && this.y >= rectarray[i].y-10 && this.y <=rectarray[i].y+20 && caught ==false){ | |
caught = true; | |
currentRectangle = i; | |
this.y = rectarray[currentRectangle].y-5; | |
print("hit rectangle "+[i]+" at y value "+rectarray[i].y+" at "+frameCount);} | |
else { | |
caught = false; | |
}} | |
for (let i = 0; i < rectarray.length; i++) { | |
if (this.x >= rectarray[i].x-850 && this.x <= rectarray[i].x-350&& this.y >= rectarray[i].y-10 && this.y <=rectarray[i].y+20 && caught ==false){ | |
caught = true; | |
currentRectangle = i; | |
this.y = rectarray[currentRectangle].y-5; | |
print("hit rectangle "+[i]+" at y value "+rectarray[i].y+" at "+frameCount);} | |
else { | |
caught = false; | |
}} | |
for (let i = 0; i < rectarray.length; i++) { | |
if (this.x >= rectarray[i].x-1450 && this.x <= rectarray[i].x-950 && this.y >= rectarray[i].y-10 && this.y <=rectarray[i].y+20 && caught ==false){ | |
caught = true; | |
currentRectangle = i; | |
this.y = rectarray[currentRectangle].y-5; | |
print("hit rectangle "+[i]+" at y value "+rectarray[i].y+" at "+frameCount);} | |
else { | |
caught = false; | |
}} | |
} | |
die(){ | |
if (died == true){ | |
createCanvas(1300,800); | |
background(0,0,0); | |
textSize(100); | |
text("you're dead",100,100);} | |
} | |
} | |
class Border{ | |
drawBorder(){ | |
fill(255,255,255) | |
rect(0,0,3000,10) | |
rect(0,800,3000,10) | |
rect(0,0,10,3000) | |
rect(1500,0,10,2000)} | |
kill(){ | |
if (me.x >= you.x && me.x <= you.x && me.y > you.y && me.y < you.y){ | |
died = true;}} | |
} |
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