Created
July 21, 2011 10:51
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Curses based ASCII art fire animation.
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#!/usr/bin/python | |
import curses, random | |
screen = curses.initscr() | |
width = screen.getmaxyx()[1] | |
height = screen.getmaxyx()[0] | |
size = width*height | |
char = [" ", ".", ":", "^", "*", "x", "s", "S", "#", "$"] | |
b = [] | |
curses.curs_set(0) | |
curses.start_color() | |
curses.init_pair(1,0,0) | |
curses.init_pair(2,1,0) | |
curses.init_pair(3,3,0) | |
curses.init_pair(4,4,0) | |
screen.clear | |
for i in range(size+width+1): b.append(0) | |
while 1: | |
for i in range(int(width/9)): b[int((random.random()*width)+width*(height-1))]=65 | |
for i in range(size): | |
b[i]=int((b[i]+b[i+1]+b[i+width]+b[i+width+1])/4) | |
color=(4 if b[i]>15 else (3 if b[i]>9 else (2 if b[i]>4 else 1))) | |
if(i<size-1): screen.addstr( int(i/width), | |
i%width, | |
char[(9 if b[i]>9 else b[i])], | |
curses.color_pair(color) | curses.A_BOLD ) | |
screen.refresh() | |
screen.timeout(30) | |
if (screen.getch()!=-1): break | |
curses.endwin() |
how does this work?
how does this work?
A board (integer array) is created to reflect the size (width * height) of the screen. Then, each frame the board is translated upward (top row removed) and decayed (each integer is decremented) before a new, randomly seeded row is inserted at the bottom.
The visual result is simply each integer value being interpreted as a character (from the char array) and color.
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