Created
November 25, 2012 22:40
-
-
Save mstevenson/4145716 to your computer and use it in GitHub Desktop.
Maya MEL script that breaks up a mesh based on materials. Created by Andrew Coggeshall at Basenji Games.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Poly Separate | |
// Copyright (C) 2012 Basenji Games | |
// Licensed under the MIT license | |
string $selection[] = `ls -sl`; | |
sepMat($selection[0]); | |
global proc sepMat(string $object){ | |
string $shadingGroups[] = getSGsFromShape($object); | |
string $ParentName = ($object + "_lightMap_Group"); | |
group -empty -n $ParentName; | |
for ($i = 0; $i < size($shadingGroups) ; $i = $i + 1) | |
{ | |
string $theMaterial[] = `listConnections -d off -s on $shadingGroups[$i]`; | |
string $clone = ($object + "_" + $theMaterial[0]); | |
duplicate -n $clone $object; | |
parent $clone $ParentName; | |
string $material[] = `listConnections -d off -s on $shadingGroups[$i]`; | |
select $clone; ConvertSelectionToFaces; | |
string $tempset = `sets`; | |
string $tempgrps[] = `listConnections -type shadingEngine $material[0]`; | |
select `sets -int $tempset $tempgrps[0]`; | |
InvertSelection; | |
delete; | |
} | |
delete $object; | |
} | |
proc string[] getSGsFromShape( string $shape ) | |
{ | |
string $myShapeNode[] = `listRelatives -children -shapes $shape`; | |
string $shadingEngines[]; | |
if ( `objExists $shape` ) | |
{ | |
string $dest[] = `listConnections -destination true -source false | |
-plugs false -type "shadingEngine" $myShapeNode[0]`; | |
if ( size( $dest ) ) | |
{ | |
string $select[] = `ls -sl`; | |
select -r -ne $dest; | |
$shadingEngines = `ls -sl`; | |
select -r $select; | |
} | |
} | |
return $shadingEngines; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
More fast && clean