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April 19, 2024 03:04
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An accurate FPS counter for Unity. Works in builds.
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using UnityEngine; | |
using System.Collections; | |
public class Fps : MonoBehaviour | |
{ | |
private float count; | |
private IEnumerator Start() | |
{ | |
GUI.depth = 2; | |
while (true) | |
{ | |
count = 1f / Time.unscaledDeltaTime; | |
yield return new WaitForSeconds(0.1f); | |
} | |
} | |
private void OnGUI() | |
{ | |
GUI.Label(new Rect(5, 40, 100, 25), "FPS: " + Mathf.Round(count)); | |
} | |
} |
Thanks for this!
I've also added to @dginovker code:
[SerializeField] private Rect location = new (5, 5, 85, 25);
[SerializeField] private int fontSize = 18;
[SerializeField] private Color32 fontColor = Color.black;
to change things on the fly (I'm working on a VR title so I have to nudge things around due to screen real estate).
*Sorry for the multiple edits
** UPDATE OnGUI doesn't work within the headset, but will display on the Game window within the editor.
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Very good stuff thanks !