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@mstevenson
Created August 5, 2013 20:05
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ASCII FBX file exporter for Unity. Extracted from Michal Mandrysz's Unity Summer of Code 2009 external lightmapping project.
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Text;
using UnityEditor;
using UnityEngine;
/*
Coded for Unity Summer of Code 2009 by Michal Mandrysz
Feel free to modify for your own needs
http://masteranza.wordpress.com/unity/lightmapping/
http://unity3d.com
*/
class SaveFBX
{
public static ArrayList offsetsArray;
public bool ExportFBX(ref ArrayList bigArray, ref ArrayList materialsArray, ref ArrayList uniqueMaterialsArray, ref ArrayList totalUniqueMaterials, ref Light[] lights, int textures, int totalCount)
{
CalcArea.whichLightmap = 1;
offsetsArray = new ArrayList();
//TextWriter stringWriter = new StringWriter();
string sciezka;
if (Application.platform == RuntimePlatform.WindowsEditor)
{
sciezka = "MaxFiles\\" + Path.GetFileNameWithoutExtension(EditorApplication.currentScene) + ".fbx";
}
else{
sciezka = "MaxFiles/" + Path.GetFileNameWithoutExtension(EditorApplication.currentScene) + ".fbx";
}
using (TextWriter sw = new StreamWriter(sciezka))
{
EditorUtility.DisplayProgressBar("Exporting FBX", "Setting headers...", 0.1f);
StringBuilder sb = new StringBuilder();
//StringBuilder sb2 = new StringBuilder();
//sb.Append(sb2);
sb.Append(FBXHeader());
//FBX Definitions
sb.Append("; Object definitions\r\n");
sb.Append(";------------------------------------------------------------------\r\n");
sb.Append("Definitions: {\r\n");
sb.Append(" Version: 100\r\n");
sb.Append(" Count: ");
sb.Append(totalCount+1); //One is for Global Settings
//First, primary type: Model
sb.Append("\r\n ObjectType: \"Model\" {\r\n");
sb.Append(" Count: ");
sb.Append(bigArray.Count + lights.Length);
sb.Append("\r\n }\r\n");
//Secondly, type: Material
sb.Append("\r\n ObjectType: \"Material\" {\r\n");
sb.Append(" Count: ");
sb.Append(totalUniqueMaterials.Count);
sb.Append("\r\n }\r\n");
//Textures
sb.Append("\r\n ObjectType: \"Texture\" {\r\n");
sb.Append(" Count: ");
sb.Append(textures);
sb.Append("\r\n }\r\n");
sb.Append("\r\n ObjectType: \"GlobalSettings\" {\r\n");
sb.Append(" Count: 1\r\n");
sb.Append(" }\r\n");
//Video
/*
sb.Append("\r\n ObjectType: \"Video\" {\r\n");
sb.Append(" Count: ");
sb.Append(textures);
sb.Append("\r\n }\r\n");
*/
sb.Append("}\r\n\r\n");
sb.Append("; Object properties\r\n");
sb.Append(";------------------------------------------------------------------\r\n");
sb.Append("Objects: {\r\n");
int model = 0;
foreach (MeshFilter[] mf in bigArray)
{
EditorUtility.DisplayProgressBar("Exporting FBX", "Writing model data" + (model+1), 0.1f);
sb.Append(" Model: \"Model::ImportedObject" + Convert.ToString(model+1) + "\", \"Mesh\" {\r\n");
sb.Append(" Version: 232\r\n");
sb.Append(" Properties60: {\r\n");
sb.Append(" Property: \"GeometricScaling\", \"Vector3D\", \"\",1,1,1\r\n");
sb.Append(" Property:\"Show\",\"bool\",\"\",1\r\n");
sb.Append(" Property:\"NegativePercentShapeSupport\",\"bool\",\"\",1\r\n");
sb.Append(" Property:\"DefaultAttributeIndex\",\"int\",\"\",0\r\n");
sb.Append(" Property:\"Visibility\",\"Visibility\",\"A+\",1\r\n");
sb.Append(" Property:\"Color\",\"ColorRGB\",\"N\",0.23921568627451,0.52156862745098,0.0235294117647059\r\n");
sb.Append(" Property: \"BBoxMin\",\"Vector3D\",\"N\",0,0,0\r\n");
sb.Append(" Property: \"BBoxMax\",\"Vector3D\",\"N\",0,0,0\r\n");
sb.Append(" }\r\n");
sb.Append(" MultiLayer: 1\r\n");
sb.Append(" MultiTake: 1\r\n");
sb.Append(" Shading: T\r\n");
sb.Append(" Culling: \"CullingOff\"\r\n");
sb.Append(" Vertices: ");
sw.Write(sb.ToString()); //new
sb.Length = 0; //new
int[] vertexoffsets = new int[mf.Length + 1];
int vertexoffset = 0;
vertexoffsets[0] = 0;
EditorUtility.DisplayProgressBar("Exporting FBX", "Writing vertices's for lightmap " + (model+1), 0.2f);
//############## EXPORTING VERTICLES
Vector3 vrt;
Vector3[] vecArray;
ArrayList transformedVerticles = new ArrayList();
for (int j = 0; j < mf.Length; j++)
{
int i = 0;
vecArray = new Vector3[mf[j].sharedMesh.vertexCount];
foreach (Vector3 vert in mf[j].sharedMesh.vertices)
{
vrt = mf[j].transform.TransformPoint(vert);
vecArray[i] = vrt;
sw.Write(Convert.ToString((double)-vrt.x).Replace(',', '.'));
sw.Write(',');
sw.Write(Convert.ToString((double)vrt.y).Replace(',', '.'));
sw.Write(',');
sw.Write(Convert.ToString((double)vrt.z).Replace(',', '.'));
sw.Write(',');
if (i % 3 == 0)
{
sw.Write("\r\n ");
}
i++;
}
transformedVerticles.Add(vecArray);
vertexoffset += ((MeshFilter)mf[j]).sharedMesh.vertexCount;
vertexoffsets[j + 1] = vertexoffset;
}
sw.Write("\r\n PolygonVertexIndex: ");
//############## EXPORTING TRIANGLES
int k = 0;
int[] triangles;
foreach (MeshFilter mesh in mf)
{
triangles = mesh.sharedMesh.triangles;
for (int i = 0; i < triangles.Length; i+=3)
{
//Mental Ray + VRay
sw.Write((triangles[i] + vertexoffsets[k]));
sw.Write(',');
sw.Write((triangles[i+2] + vertexoffsets[k]));
sw.Write(',');
sw.Write((-(triangles[i+1] + vertexoffsets[k] + 1)));
sw.Write(',');
//Scanline
//sb.Append((triangles[i] + vertexoffsets[k])).Append(',').Append((triangles[i + 2] + vertexoffsets[k])).Append(',').Append((-(triangles[i + 1] + vertexoffsets[k] + 1))).Append(',');
//Experiment
//sb.Append((triangles[i + 2] + vertexoffsets[k])).Append(',').Append((triangles[i] + vertexoffsets[k])).Append(',').Append((-(triangles[i+1] + vertexoffsets[k] + 1))).Append(',');
if (i % 9 == 0) sw.Write("\r\n ");
}
k++;
}
sw.Write("\r\n GeometryVersion: 124\r\n");
sw.Write(" LayerElementNormal: 0 {\r\n");
sw.Write(" Version: 101\r\n");
sw.Write(" Name: \"\"\r\n");
sw.Write(" MappingInformationType: \"ByVertice\"\r\n");
sw.Write(" ReferenceInformationType: \"Direct\"\r\n");
//############## NORMALS EXPORTING
EditorUtility.DisplayProgressBar("Exporting FBX", "Writing normals for lightmap " + (model+1), 0.5f);
sw.Write(" Normals: ");
Matrix4x4 transformMatrix;
Vector3[] normals;
foreach (MeshFilter mesh in mf)
{
normals = mesh.sharedMesh.normals;
transformMatrix = mesh.transform.localToWorldMatrix.inverse.transpose;
for (int i = 0; i < normals.Length; i++)
{
vrt = transformMatrix.MultiplyVector(normals[i]);
sw.Write(Convert.ToString((double)-vrt.x).Replace(',', '.'));
sw.Write(',');
sw.Write(Convert.ToString((double)vrt.y).Replace(',', '.'));
sw.Write(',');
sw.Write(Convert.ToString((double)vrt.z).Replace(',', '.'));
sw.Write(',');
if ((i & 3) == 0) sw.Write("\r\n ");
}
}
sw.Write("\r\n }\r\n");
//############## UV Exporting
EditorUtility.DisplayProgressBar("Exporting FBX", "Writing UV's for lightmap " + (model+1), 0.7f);
sw.Write(" LayerElementUV: 0 {\r\n");
sw.Write(" Version: 101\r\n");
sw.Write(" Name: \"UVChannel_1\"\r\n");
sw.Write(" MappingInformationType: \"ByVertice\"\r\n");
sw.Write(" ReferenceInformationType: \"Direct\"\r\n");
sw.Write(" UV: ");
foreach (MeshFilter mesh in mf)
{
if (mesh.sharedMesh.uv.Length < mesh.sharedMesh.vertexCount)
{
for (int j = 0; j < mesh.sharedMesh.vertexCount; j++)
{
sb.Append("0.0!0.0!");
if (j % 4 == 0)
{
sb.Append("\r\n ");
}
}
}
else
{
int i = 0;
foreach (Vector2 v in mesh.sharedMesh.uv)
{
sb.Append((double)v.x).Append('!').Append((double)v.y).Append('!');
if ((i & 7) == 0)
{
sb.Append("\r\n ");
}
i++;
}
}
}
sb.Replace(',','.');
sb.Replace('!',',');
//sb.Append(sb2);
sw.Write(sb.ToString());
sb.Length = 0;
sw.Write("\r\n }\r\n");
//############## UV2 Exporting
sw.Write(" LayerElementUV: 1 {\r\n");
sw.Write(" Version: 101\r\n");
sw.Write(" Name: \"UVChannel_2\"\r\n");
sw.Write(" MappingInformationType: \"ByVertice\"\r\n");
sw.Write(" ReferenceInformationType: \"Direct\"\r\n");
sw.Write(" UV: ");
foreach (MeshFilter mesh in mf)
{
if (mesh.sharedMesh.uv2.Length < mesh.sharedMesh.vertexCount)
{
Debug.Log(mesh.name + " has less uv2 verticles then mesh verticles");
for (int j = 0; j < mesh.sharedMesh.vertexCount; j++)
{
sb.Append("0.0!0.0!");
//if (j % 4 == 0)
//{
sb.Append("\r\n ");
//}
}
}
else
{
int i = 0;
foreach (Vector2 v in mesh.sharedMesh.uv2)
{
sb.Append((double)v.x).Append('!').Append((double)v.y).Append('!');
//if ((i & 2) == 0)
//{
sb.Append("\r\n ");
//}
i++;
}
sb.Append("\r\n \r\n ");
}
}
sb.Replace(',','.');
sb.Replace('!',',');
//sb.Append(sb2);
sw.Write(sb.ToString());
sb.Length = 0;
sw.Write("\r\n }\r\n");
//############## UV3 Exporting
sw.Write(" LayerElementUV: 2 {\r\n");
sw.Write(" Version: 101\r\n");
sw.Write(" Name: \"UVChannel_3\"\r\n");
sw.Write(" MappingInformationType: \"ByVertice\"\r\n");
sw.Write(" ReferenceInformationType: \"Direct\"\r\n");
sw.Write(" UV: ");
//############## Preparing UV3 coordinates
Rect[] uvs = CalcArea.CalculateArea(mf, Convert.ToInt32(128 * Math.Pow(2,(Convert.ToInt32((int) LightmappingTool.res[model])))),transformedVerticles);
offsetsArray.Add(uvs);
if (uvs == null)
{
return false;
}
//############## UV3 Exporting
int kk = 0;
foreach (MeshFilter mesh in mf)
{
Vector2[] toUse;
if (mesh.sharedMesh.uv2.Length == mesh.sharedMesh.vertexCount)
{
toUse = mesh.sharedMesh.uv2;
}
else
{
//Debug.Log(mesh.name + " rendering using uv1");
toUse = mesh.sharedMesh.uv;
}
int i = 0;
//Debug.Log(Math.Floor((double)((uvs[kk].x + ((mesh.sharedMesh.uv2[0].x - offsets[kk].xMin) * uvs[kk].width / (offsets[kk].xMax - offsets[kk].xMin))) * 2048.0)));
//Debug.Log((uvs[kk].y + ((mesh.sharedMesh.uv2[0].y - offsets[kk].yMin) * uvs[kk].height / (offsets[kk].yMax - offsets[kk].yMin))) * 2048.0);
foreach (Vector2 v in toUse)
{
try
{
sb.Append(((double)uvs[kk].x + v.x*uvs[kk].width)).Append('!').Append(((double)uvs[kk].y + v.y*uvs[kk].height)).Append('!');
//sb2.Append(Math.Round((double)((uvs[kk].x + ((v.x - offsets[kk].xMin) * uvs[kk].width / (offsets[kk].xMax - offsets[kk].xMin)))))).Append('!').Append(Math.Round((double)(uvs[kk].y + ((v.y - offsets[kk].yMin) * uvs[kk].height / (offsets[kk].yMax - offsets[kk].yMin))))).Append('!');
}
catch
{
sb.Append("0.0!0.0!");
Debug.Log("Non-Valid UV on " + mesh.name);
}
if ((i & 3) == 0) sb.Append("\r\n ");
i++;
}
kk++;
sb.Append("\r\n ");
}
sb.Replace(',','.');
sb.Replace('!',',');
//sb.Append(sb2);
sw.Write(sb.ToString());
sb.Length = 0;
sw.Write("\r\n }\r\n");
//GC should clean that
uvs = null;
//############## MATERIAL DISTRIBUTION PART
EditorUtility.DisplayProgressBar("Exporting FBX", "Writing materials for lightmap " + (model +1), 0.8f);
sw.Write(" LayerElementMaterial: 0 {\r\n");
sw.Write(" Version: 101\r\n");
sw.Write(" Name: \"\"\r\n");
sw.Write(" MappingInformationType: \"ByPolygon\"\r\n");
sw.Write(" ReferenceInformationType: \"IndexToDirect\"\r\n");
sw.Write(" Materials: ");
int countner = 0;
int value = 0;
for (int z = 0; z < mf.Length; z++)
{
int ln;
ln = mf[z].sharedMesh.subMeshCount;
for (int t = 0; t < ln; t++)
{
if ((((Material[][])materialsArray[model])[z][t]) == null)
{
value = -1;
}
else if (((ArrayList)uniqueMaterialsArray[model]).Contains(((Material[][])materialsArray[model])[z][t]))
{
value = ((ArrayList)uniqueMaterialsArray[model]).IndexOf(((Material[][])materialsArray[model])[z][t]);
}
else
{
value = countner;
countner++;
}
string str = Convert.ToString(value) + ",";
int ln2;
ln2 = mf[z].sharedMesh.GetTriangles(t).Length;
for (int i = 0; i < ln2; i+=3)
{
//if (i % 3 == 2)
//{
sw.Write(str);
if ((i & 15) == 0) sw.Write("\r\n ");
//}
}
}
}
sw.Write("\r\n }\r\n");
// ############# Texture part
sw.Write(" LayerElementTexture: 0 {\r\n");
sw.Write(" Version: 101\r\n");
sw.Write(" Name: \"\"\r\n");
sw.Write(" MappingInformationType: \"ByPolygon\"\r\n");
sw.Write(" ReferenceInformationType: \"IndexToDirect\"\r\n");
sw.Write(" BlendMode: \"Translucent\"\r\n");
sw.Write(" TextureAlpha: 1\r\n");
sw.Write(" TextureId: ");
int mapOffset = 0;
countner = 0;
value = 0;
ArrayList nonMap = new ArrayList();
ArrayList inserted = new ArrayList();
for (int z = 0; z < mf.Length; z++)
{
int ln = mf[z].sharedMesh.subMeshCount;
for (int t = 0; t < ln; t++)
{
if (((Material[][])materialsArray[model])[z][t].HasProperty("_MainTex") && (((Material[][])materialsArray[model])[z][t].GetTexture("_MainTex")))
{
if (inserted.Contains(((Material[][])materialsArray[model])[z][t]))
{
value = inserted.IndexOf(((Material[][])materialsArray[model])[z][t]);
}
else if (((ArrayList)uniqueMaterialsArray[model]).Contains(((Material[][])materialsArray[model])[z][t]))
{
value = ((ArrayList)uniqueMaterialsArray[model]).IndexOf(((Material[][])materialsArray[model])[z][t]) - nonMap.Count;
inserted.Add(((Material[][])materialsArray[model])[z][t]);
}
if (value >= mapOffset) mapOffset = value + 1;
}
else
{
value = -1;
if (!nonMap.Contains(((Material[][])materialsArray[model])[z][t]))
{
nonMap.Add(((Material[][])materialsArray[model])[z][t]);
}
}
int ln2 = mf[z].sharedMesh.GetTriangles(t).Length;
string str = value + ",";
for (int i = 0; i < ln2; i+=3)
{
//if (i % 3 == 2)
//{
sw.Write(str);
//}
}
sw.Write("\r\n ");
}
}
sw.Write("\r\n }\r\n");
countner = 0;
value = 0;
nonMap = new ArrayList();
inserted = new ArrayList();
sw.Write(" LayerElementBumpTextures: 0 {\r\n");
sw.Write(" Version: 101\r\n");
sw.Write(" Name: \"\"\r\n");
sw.Write(" MappingInformationType: \"ByPolygon\"\r\n");
sw.Write(" ReferenceInformationType: \"IndexToDirect\"\r\n");
sw.Write(" BlendMode: \"Translucent\"\r\n");
sw.Write(" TextureAlpha: 1\r\n");
sw.Write(" TextureId: ");
for (int z = 0; z < mf.Length; z++)
{
for (int t = 0; t < ((MeshFilter)mf[z]).sharedMesh.subMeshCount; t++)
{
if (((Material[][])materialsArray[model])[z][t].HasProperty("_BumpMap") && (((Material[][])materialsArray[model])[z][t].GetTexture("_BumpMap")))
{
if (inserted.Contains(((Material[][])materialsArray[model])[z][t]))
{
value = mapOffset + inserted.IndexOf(((Material[][])materialsArray[model])[z][t]);
}
else if (((ArrayList)uniqueMaterialsArray[model]).Contains(((Material[][])materialsArray[model])[z][t]))
{
value = mapOffset + ((ArrayList)uniqueMaterialsArray[model]).IndexOf(((Material[][])materialsArray[model])[z][t]) - nonMap.Count;
inserted.Add(((Material[][])materialsArray[model])[z][t]);
}
}
else
{
value = -1;
if (!nonMap.Contains(((Material[][])materialsArray[model])[z][t]))
{
nonMap.Add(((Material[][])materialsArray[model])[z][t]);
}
}
for (int i = 0; i < ((MeshFilter)mf[z]).sharedMesh.GetTriangles(t).Length; i++)
{
if (i % 3 == 2)
{
sw.Write(value + ",");
if (i % 20 == 0)
{
//sw.Write("\r\n ");
}
}
}
sw.Write("\r\n ");
}
}
sw.Write("\r\n }\r\n");
//GC should clean this:
nonMap = null;
inserted = null;
sw.Write(" Layer: 0 {\r\n");
sw.Write(" Version: 100\r\n");
sw.Write(" LayerElement: {\r\n");
sw.Write(" Type: \"LayerElementNormal\"\r\n");
sw.Write(" TypedIndex: 0\r\n");
sw.Write(" }\r\n");
sw.Write(" LayerElement: {\r\n");
sw.Write(" Type: \"LayerElementMaterial\"\r\n");
sw.Write(" TypedIndex: 0\r\n");
sw.Write(" }\r\n");
sw.Write(" LayerElement: {\r\n");
sw.Write(" Type: \"LayerElementTexture\"\r\n");
sw.Write(" TypedIndex: 0\r\n");
sw.Write(" }\r\n");
sw.Write(" LayerElement: {\r\n");
sw.Write(" Type: \"LayerElementBumpTextures\"\r\n");
sw.Write(" TypedIndex: 0\r\n");
sw.Write(" }\r\n");
sw.Write(" LayerElement: {\r\n");
sw.Write(" Type: \"LayerElementUV\"\r\n");
sw.Write(" TypedIndex: 0\r\n");
sw.Write(" }\r\n");
sw.Write(" }\r\n");
sw.Write(" Layer: 1 {\r\n");
sw.Write(" Version: 100\r\n");
sw.Write(" LayerElement: {\r\n");
sw.Write(" Type: \"LayerElementUV\"\r\n");
sw.Write(" TypedIndex: 1\r\n");
sw.Write(" }\r\n");
sw.Write(" }\r\n");
sw.Write(" Layer: 2 {\r\n");
sw.Write(" Version: 100\r\n");
sw.Write(" LayerElement: {\r\n");
sw.Write(" Type: \"LayerElementUV\"\r\n");
sw.Write(" TypedIndex: 2\r\n");
sw.Write(" }\r\n");
sw.Write(" }\r\n");
sw.Write(" NodeAttributeName: \"Geometry::ImportedObject" + Convert.ToString(model+1) + "\"\r\n");
sw.Write(" }\r\n");
model++;
}
// ######### LIGHTS Exporting
int enumType;
for (int i = 0; i < lights.Length; i++ )
{
switch (lights[i].light.type)
{
case LightType.Point:
enumType = 0;
break;
case LightType.Directional:
enumType = 1;
break;
case LightType.Spot:
enumType = 2;
break;
default:
enumType = 0;
break;
}
sw.Write("Model: \"Model::ImportedLight" + (i+1) + "\", \"Light\" {\r\n");
sw.Write(" Version: 232\r\n");
sw.Write(" Properties60: {\r\n");
sw.Write(" Property: \"PreRotation\", \"Vector3D\", \"\",-90,0,0\r\n");
sw.Write(" Property: \"PostRotation\", \"Vector3D\", \"\",0,0," + Convert.ToString(-lights[i].transform.eulerAngles.z).Replace(",", ".") + "\r\n");
sw.Write(" Property: \"RotationActive\", \"bool\", \"\",1\r\n");
sw.Write(" Property: \"Lcl Translation\", \"Lcl Translation\", \"A+\"," + Convert.ToString(-lights[i].transform.position.x).Replace(",", ".") + "," + Convert.ToString(lights[i].transform.position.y).Replace(",", ".") + "," + Convert.ToString(lights[i].transform.position.z).Replace(",", ".") + "\r\n");
sw.Write(" Property: \"Lcl Rotation\", \"Lcl Rotation\", \"A+\"," + Convert.ToString(lights[i].transform.eulerAngles.x).Replace(",", ".") + ",0," + Convert.ToString(-lights[i].transform.eulerAngles.y).Replace(",", ".") + " \r\n");
sw.Write(" Property: \"Lcl Scaling\", \"Lcl Scaling\", \"A+\",1,1,1\r\n");
sw.Write(" Property: \"Visibility\", \"Visibility\", \"A+\",1\r\n");
sw.Write(" Property: \"Color\", \"Color\", \"A+N\"," + Convert.ToString(lights[i].color.r).Replace(",", ".") + "," + Convert.ToString(lights[i].color.g).Replace(",", ".") + "," + Convert.ToString(lights[i].color.b).Replace(",", ".") + "\r\n");
sw.Write(" Property: \"LightType\", \"enum\", \"N\"," + Convert.ToString(enumType) + "\r\n");
sw.Write(" Property: \"CastLightOnObject\", \"bool\", \"N\",1\r\n");
sw.Write(" Property: \"DrawVolumetricLight\", \"bool\", \"N\",1\r\n");
sw.Write(" Property: \"DrawGroundProjection\", \"bool\", \"N\",0\r\n");
sw.Write(" Property: \"DrawFrontFacingVolumetricLight\", \"bool\", \"N\",0\r\n");
sw.Write(" Property: \"Intensity\", \"Number\", \"A+N\"," + Convert.ToString(lights[i].intensity * LightmappingTool.lightMultipler*100).Replace(",", ".") + "\r\n");
sw.Write(" Property: \"HotSpot\", \"Number\", \"A+N\"," + ((enumType != 0) ? lights[i].spotAngle: 0) + "\r\n");
sw.Write(" Property: \"Cone angle\", \"Number\", \"A+N\"," + Convert.ToString(lights[i].spotAngle).Replace(",", ".") + "\r\n");
sw.Write(" Property: \"Fog\", \"Number\", \"A+N\",0\r\n");
sw.Write(" Property: \"DecayType\", \"enum\", \"N\",1\r\n");
sw.Write(" Property: \"DecayStart\", \"Number\", \"A+N\",40\r\n");
sw.Write(" Property: \"FileName\", \"KString\", \"N\", \"\"\r\n");
sw.Write(" Property: \"EnableNearAttenuation\", \"bool\", \"N\",0\r\n");
sw.Write(" Property: \"NearAttenuationStart\", \"Number\", \"A+N\",0\r\n");
sw.Write(" Property: \"NearAttenuationEnd\", \"Number\", \"A+N\",40\r\n");
sw.Write(" Property: \"EnableFarAttenuation\", \"bool\", \"N\",0\r\n");
sw.Write(" Property: \"FarAttenuationStart\", \"Number\", \"A+N\",80\r\n");
sw.Write(" Property: \"FarAttenuationEnd\", \"Number\", \"A+N\",200\r\n");
sw.Write(" Property: \"CastShadows\", \"bool\", \"N\",1\r\n");
sw.Write(" Property: \"ShadowColor\", \"Color\", \"A+N\",0,0,0\r\n");
sw.Write(" Property: \"3dsMax\", \"Compound\", \"N\"\r\n");
sw.Write(" Property: \"3dsMax|ClassIDa\", \"int\", \"N\",4113\r\n");
sw.Write(" Property: \"3dsMax|ClassIDb\", \"int\", \"N\",0\r\n");
sw.Write(" Property: \"3dsMax|SuperClassID\", \"int\", \"N\",48\r\n");
sw.Write(" Property: \"3dsMax|ParamBlock_0\", \"Compound\", \"N\"\r\n");
sw.Write(" Property: \"3dsMax|ParamBlock_0|Color\", \"Color\", \"AN\",1,1,1\r\n");
sw.Write(" Property: \"3dsMax|ParamBlock_0|Multiplier\", \"Float\", \"AN\", " + Convert.ToString(lights[i].intensity * LightmappingTool.lightMultipler*100).Replace(",", ".") + " \r\n");
sw.Write(" Property: \"3dsMax|ParamBlock_0|Contrast\", \"Float\", \"AN\",0\r\n");
sw.Write(" Property: \"3dsMax|ParamBlock_0|Diffuse Soften\", \"Float\", \"AN\",0\r\n");
sw.Write(" Property: \"3dsMax|ParamBlock_0|Attenuation Near Start\", \"Float\", \"AN\",0\r\n");
sw.Write(" Property: \"3dsMax|ParamBlock_0|Attenuation Near End\", \"Float\", \"AN\",40\r\n");
sw.Write(" Property: \"3dsMax|ParamBlock_0|Attenuation Far Start\", \"Float\", \"AN\",80\r\n");
sw.Write(" Property: \"3dsMax|ParamBlock_0|Attenuation Far End\", \"Float\", \"AN\",200\r\n");
sw.Write(" Property: \"3dsMax|ParamBlock_0|Decay Falloff\", \"Float\", \"AN\",40\r\n");
sw.Write(" Property: \"3dsMax|ParamBlock_0|Shadow Color\", \"Color\", \"AN\",0,0,0\r\n");
sw.Write(" Property: \"3dsMax|ParamBlock_0|_Unnamed_Parameter_10\", \"int\", \"N\",0\r\n");
sw.Write(" Property: \"3dsMax|ParamBlock_0|Atmosphere Opacity\", \"Float\", \"AN\",1\r\n");
sw.Write(" Property: \"3dsMax|ParamBlock_0|Atmosphere Color Amount\", \"Float\", \"AN\",1\r\n");
sw.Write(" Property: \"3dsMax|ParamBlock_0|Shadow Density\", \"Float\", \"AN\",1\r\n");
sw.Write(" Property: \"3dsMax|ParamBlock_0|_Unnamed_Parameter_14\", \"int\", \"N\",0\r\n");
sw.Write(" }\r\n");
sw.Write(" MultiLayer: 0\r\n");
sw.Write(" MultiTake: 0\r\n");
sw.Write(" Shading: T\r\n");
sw.Write(" Culling: \"CullingOff\"\r\n");
sw.Write(" TypeFlags: \"Light\"\r\n");
sw.Write(" GeometryVersion: 124\r\n");
sw.Write(" NodeAttributeName: \"NodeAttribute::ImportedLight" + (i+1) + "\"\r\n");
sw.Write(" }\r\n");
}
int tex = 0;
foreach (Material mat in totalUniqueMaterials)
{
sw.Write(" Material: \"Material::" + @mat.name + "\", \"\" {\r\n");
sw.Write(" Version: 102\r\n");
sw.Write(" ShadingModel: \"phong\"\r\n");
sw.Write(" MultiLayer: 0\r\n");
sw.Write(" Properties60: {\r\n");
sw.Write(" Property: \"ShadingModel\", \"KString\", \"\", \"phong\"\r\n");
sw.Write(" Property: \"MultiLayer\", \"bool\", \"\",0\r\n");
if (mat.HasProperty("_Emission"))
{
sw.Write(" Property: \"EmissiveColor\", \"ColorRGB\"," + Convert.ToString(mat.GetColor("_Emission").r).Replace(",", ".") + "," + Convert.ToString(mat.GetColor("_Emission").g).Replace(",", ".") + "," + Convert.ToString(mat.GetColor("_Emission").b).Replace(",", ".") + "\r\n");
sw.Write(" Property: \"EmissiveFactor\", \"double\", \"\"," + Convert.ToString(mat.GetFloat("_Shininess")).Replace(",", ".") + "\r\n");
}
else
{
sw.Write(" Property: \"EmissiveColor\", \"ColorRGB\", \"\",0,0,0\r\n");
sw.Write(" Property: \"EmissiveFactor\", \"double\", \"\",0\r\n");
}
sw.Write(" Property: \"AmbientColor\", \"ColorRGB\", \"\"," + Convert.ToString(mat.color.r).Replace(",", ".") + "," + Convert.ToString(mat.color.g).Replace(",", ".") + "," + Convert.ToString(mat.color.b).Replace(",", ".") + "\r\n");
sw.Write(" Property: \"AmbientFactor\", \"double\", \"\",1\r\n");
sw.Write(" Property: \"DiffuseColor\", \"ColorRGB\", \"\"," + Convert.ToString(mat.color.r).Replace(",", ".") + "," + Convert.ToString(mat.color.g).Replace(",", ".") + "," + Convert.ToString(mat.color.b).Replace(",", ".") + "\r\n");
sw.Write(" Property: \"DiffuseFactor\", \"double\", \"\",1\r\n");
sw.Write(" Property: \"Bump\", \"Vector3D\", \"\",0,0,0\r\n");
sw.Write(" Property: \"NormalMap\", \"Vector3D\", \"\",0,0,0\r\n");
sw.Write(" Property: \"BumpFactor\", \"double\", \"\",1\r\n");
sw.Write(" Property: \"TransparentColor\", \"ColorRGB\", \"\",1,1,1\r\n");
sw.Write(" Property: \"TransparencyFactor\", \"double\", \"\",0\r\n");
sw.Write(" Property: \"DisplacementColor\", \"ColorRGB\", \"\",0,0,0\r\n");
sw.Write(" Property: \"DisplacementFactor\", \"double\", \"\",1\r\n");
if (mat.HasProperty("_SpecColor"))
{
sw.Write(" Property: \"SpecularColor\", \"ColorRGB\", \"\"," + Convert.ToString(mat.GetColor("_SpecColor").r).Replace(",", ".") + "," + Convert.ToString(mat.GetColor("_SpecColor").g).Replace(",", ".") + "," + Convert.ToString(mat.GetColor("_SpecColor").b).Replace(",", ".") + "\r\n");
sw.Write(" Property: \"SpecularFactor\", \"double\", \"\"," + Convert.ToString(mat.GetFloat("_Shininess")).Replace(",", ".") + "\r\n");
}
else
{
sw.Write(" Property: \"SpecularColor\", \"ColorRGB\", \"\",0.0,0.0,0.0\r\n");
sw.Write(" Property: \"SpecularFactor\", \"double\", \"\",0\r\n");
}
sw.Write(" Property: \"ShininessExponent\", \"double\", \"\",2.0000000206574\r\n");
sw.Write(" Property: \"ReflectionColor\", \"ColorRGB\", \"\",0,0,0\r\n");
sw.Write(" Property: \"ReflectionFactor\", \"double\", \"\",1\r\n");
sw.Write(" Property: \"Emissive\", \"Vector3D\", \"\",0,0,0\r\n");
sw.Write(" Property: \"Ambient\", \"Vector3D\", \"\"," + Convert.ToString(mat.color.r).Replace(",", ".") + "," + Convert.ToString(mat.color.g).Replace(",", ".") + "," + Convert.ToString(mat.color.b).Replace(",", ".") + "\r\n");
sw.Write(" Property: \"Diffuse\", \"Vector3D\", \"\"," + Convert.ToString(mat.color.r).Replace(",", ".") + "," + Convert.ToString(mat.color.g).Replace(",", ".") + "," + Convert.ToString(mat.color.b).Replace(",", ".") + "\r\n");
sw.Write(" Property: \"Specular\", \"Vector3D\", \"\",0,0,0\r\n");
sw.Write(" Property: \"Shininess\", \"double\", \"\",2.0000000206574\r\n");
sw.Write(" Property: \"Opacity\", \"double\", \"\",1\r\n");
sw.Write(" Property: \"Reflectivity\", \"double\", \"\",0\r\n");
sw.Write(" }\r\n");
sw.Write(" }\r\n");
tex++;
}
//Texture export
tex = 0;
string ProPath = Application.dataPath;
ProPath = ProPath.Substring(0, ProPath.Length - 6);
foreach (Material mat in totalUniqueMaterials)
{
Texture tex0;
if (mat.HasProperty("_MainTex") && (tex0 = mat.GetTexture("_MainTex")))
{
sw.Write(" Texture: \"Texture::" + @mat.name + "_diff" + "\", \"\" {\r\n");
sw.Write(" Type: \"TextureVideoClip\"\r\n");
sw.Write(" Version: 202\r\n");
sw.Write(" TextureName: \"Texture::" + @mat.name + "_diff" + "\"\r\n");
sw.Write(" Properties60: {\r\n");
sw.Write(" Property: \"TextureTypeUse\", \"enum\", \"\",0\r\n");
sw.Write(" Property: \"Texture alpha\", \"Number\", \"A+\",1\r\n");
sw.Write(" Property: \"CurrentMappingType\", \"enum\", \"\",0\r\n");
sw.Write(" Property: \"WrapModeU\", \"enum\", \"\",0\r\n");
sw.Write(" Property: \"WrapModeV\", \"enum\", \"\",0\r\n");
sw.Write(" Property: \"UVSwap\", \"bool\", \"\",0\r\n");
sw.Write(" Property: \"Translation\", \"Vector\", \"A+\"," + Convert.ToString(mat.mainTextureOffset.x).Replace(",",".") + "," + Convert.ToString(mat.mainTextureOffset.y).Replace(",",".") + ",0\r\n");
sw.Write(" Property: \"Rotation\", \"Vector\", \"A+\",0,0,0\r\n");
sw.Write(" Property: \"Scaling\", \"Vector\", \"A+\"," + Convert.ToString(mat.mainTextureScale.x).Replace(",", ".") + "," + Convert.ToString(mat.mainTextureScale.y).Replace(",", ".") + ",1\r\n");
sw.Write(" Property: \"TextureRotationPivot\", \"Vector3D\", \"\",0,0,0\r\n");
sw.Write(" Property: \"TextureScalingPivot\", \"Vector3D\", \"\",0,0,0\r\n");
sw.Write(" Property: \"UseMaterial\", \"bool\", \"\",1\r\n");
sw.Write(" Property: \"UseMipMap\", \"bool\", \"\",0\r\n");
sw.Write(" Property: \"CurrentTextureBlendMode\", \"enum\", \"\",1\r\n");
sw.Write(" Property: \"UVSet\", \"KString\", \"\", \"UVChannel_1\"\r\n");
sw.Write(" }\r\n");
//sw.Write(" Media: \"Video::" +@ta2[0] +"_diff"+ "\"\r\n");
sw.Write(" FileName: \"" + (ProPath + AssetDatabase.GetAssetPath(tex0)) + "\"\r\n");
//sw.Write(" RelativeFilename: \"" + @(ProPath + EditorUtility.GetAssetPath(tex0)) + "\"\r\n");
sw.Write(" ModelUVTranslation: 0,0\r\n");
sw.Write(" ModelUVScaling: 1,1\r\n");
sw.Write(" Texture_Alpha_Source: \"None\"\r\n");
sw.Write(" Cropping: 0,0,0,0\r\n");
sw.Write(" }\r\n");
}
if (mat.HasProperty("_BumpMap") && (tex0 = mat.GetTexture("_BumpMap")))
{
sw.Write(" Texture: \"Texture::" + @mat.name + "_bump" + "\", \"\" {\r\n");
sw.Write(" Type: \"TextureVideoClip\"\r\n");
sw.Write(" Version: 202\r\n");
sw.Write(" TextureName: \"Texture::" + @mat.name + "_bump" + "\"\r\n");
sw.Write(" Properties60: {\r\n");
sw.Write(" Property: \"TextureTypeUse\", \"enum\", \"\",0\r\n");
sw.Write(" Property: \"Texture alpha\", \"Number\", \"A+\",1\r\n");
sw.Write(" Property: \"CurrentMappingType\", \"enum\", \"\",0\r\n");
sw.Write(" Property: \"WrapModeU\", \"enum\", \"\",0\r\n");
sw.Write(" Property: \"WrapModeV\", \"enum\", \"\",0\r\n");
sw.Write(" Property: \"UVSwap\", \"bool\", \"\",0\r\n");
sw.Write(" Property: \"Translation\", \"Vector\", \"A+\"," + Convert.ToString(mat.GetTextureOffset("_BumpMap").x).Replace(",", ".") + "," + Convert.ToString(mat.GetTextureOffset("_BumpMap").y).Replace(",", ".") + ",0\r\n");
sw.Write(" Property: \"Rotation\", \"Vector\", \"A+\",0,0,0\r\n");
sw.Write(" Property: \"Scaling\", \"Vector\", \"A+\"," + Convert.ToString(mat.GetTextureScale("_BumpMap").x).Replace(",", ".") + "," + Convert.ToString(mat.GetTextureScale("_BumpMap").y).Replace(",", ".") + ",1\r\n");
sw.Write(" Property: \"TextureRotationPivot\", \"Vector3D\", \"\",0,0,0\r\n");
sw.Write(" Property: \"TextureScalingPivot\", \"Vector3D\", \"\",0,0,0\r\n");
sw.Write(" Property: \"UseMaterial\", \"bool\", \"\",1\r\n");
sw.Write(" Property: \"UseMipMap\", \"bool\", \"\",0\r\n");
sw.Write(" Property: \"CurrentTextureBlendMode\", \"enum\", \"\",1\r\n");
sw.Write(" Property: \"UVSet\", \"KString\", \"\", \"UVChannel_1\"\r\n");
sw.Write(" }\r\n");
//sw.Write(" Media: \"Video::" +@ta2[0]+"_bump" + "\"\r\n");
sw.Write(" FileName: \"" + (ProPath + AssetDatabase.GetAssetPath(tex0)) + "\"\r\n");
//sw.Write(" RelativeFilename: \"" + (ProPath + EditorUtility.GetAssetPath(tex0)) + "\"\r\n");
sw.Write(" ModelUVTranslation: 0,0\r\n");
sw.Write(" ModelUVScaling: 1,1\r\n");
sw.Write(" Texture_Alpha_Source: \"None\"\r\n");
sw.Write(" Cropping: 0,0,0,0\r\n");
sw.Write(" }\r\n");
}
}
// ######### Global Settings
sw.Write(" GlobalSettings: {\r\n");
sw.Write(" Version: 1000\r\n");
sw.Write(" Properties60: {\r\n");
sw.Write(" Property: \"UpAxis\", \"int\", \"\",1\r\n");
sw.Write(" Property: \"UpAxisSign\", \"int\", \"\",1\r\n");
sw.Write(" Property: \"FrontAxis\", \"int\", \"\",2\r\n");
sw.Write(" Property: \"FrontAxisSign\", \"int\", \"\",1\r\n");
sw.Write(" Property: \"CoordAxis\", \"int\", \"\",0\r\n");
sw.Write(" Property: \"CoordAxisSign\", \"int\", \"\",1\r\n");
sw.Write(" Property: \"OriginalUpAxis\", \"int\", \"\",1\r\n");
sw.Write(" Property: \"OriginalUpAxisSign\", \"int\", \"\",1\r\n");
sw.Write(" Property: \"UnitScaleFactor\", \"double\", \"\"," + LightmappingTool.exportScale +"\r\n");
sw.Write(" }\r\n");
sw.Write(" }\r\n");
EditorUtility.DisplayProgressBar("Exporting FBX", "Writing connections...", 0.95f);
sw.Write("}\r\n");
sw.Write("\r\n\r\n");
sw.Write("; Object connections\r\n");
sw.Write(";------------------------------------------------------------------\r\n");
sw.Write("\r\n");
sw.Write("Connections: {\r\n");
for (int i = 0; i < lights.Length; i++)
{
sw.Write(" Connect: \"OO\", \"Model::ImportedLight" + (i+1) + "\", \"Model::Scene\"\r\n");
}
for (int obj = 0; obj < bigArray.Count; obj++)
{
sw.Write(" Connect: \"OO\", \"Model::ImportedObject" + Convert.ToString(obj+1) + "\", \"Model::Scene\"\r\n");
foreach (Material mat in ((ArrayList)uniqueMaterialsArray[obj]))
{
sw.Write(" Connect: \"OO\", \"Material::" + @mat.name + "\", \"Model::ImportedObject" + Convert.ToString(obj+1) + "\"\r\n");
if (mat.HasProperty("_MainTex") && (mat.GetTexture("_MainTex")))
{
sw.Write(" Connect: \"OO\", \"Texture::" + @mat.name + "_diff" + "\", \"Model::ImportedObject" + Convert.ToString(obj+1) + "\"\r\n");
}
}
}
for (int obj = 0; obj < bigArray.Count; obj++)
{
foreach (Material mat in ((ArrayList)uniqueMaterialsArray[obj]))
{
if (mat.HasProperty("_BumpMap") && (mat.GetTexture("_BumpMap")))
{
sw.Write(" Connect: \"OO\", \"Texture::" + @mat.name + "_bump" + "\", \"Model::ImportedObject" + Convert.ToString(obj+1) + "\"\r\n");
}
}
}
sw.Write("}\r\n");
sw.Write(FBXFooter());
//sw.Write(sb.ToString().Replace("E-0", "e-00"));
sw.Close();
sw.Dispose();
EditorUtility.ClearProgressBar();
return true;
}
}
public static string FBXHeader()
{
return "; FBX 6.1.0 project file\r\n; Copyright (C) 1997-2008 Autodesk Inc. and/or its licensors.\r\n; All rights reserved.\r\n; ----------------------------------------------------\r\nFBXHeaderExtension: {\r\n FBXHeaderVersion: 1003\r\n FBXVersion: 6100\r\n CreationTimeStamp: {\r\n Version: 1000\r\n Year: 2009\r\n Month: 7\r\n Day: 22\r\n Hour: 9\r\n Minute: 3\r\n Second: 17\r\n Millisecond: 354\r\n }\r\n Creator: \"FBX SDK/FBX Plugins version 2010.2\"\r\n OtherFlags: {\r\n FlagPLE: 0\r\n }\r\n}\r\nCreationTime: \"2009-07-22 09:03:17:354\"\r\nCreator: \"FBX SDK/FBX Plugins build 20090731\"\r\n; Document Description\r\n;------------------------------------------------------------------\r\nDocument: {\r\n Name: \"\"\r\n}\r\n; Document References\r\n;------------------------------------------------------------------\r\nReferences: {\r\n}\r\n";
}
public static string FBXFooter()
{
return ";Version 5 settings\r\n;------------------------------------------------------------------\r\n\r\nVersion5: {\r\n AmbientRenderSettings: {\r\n Version: 101\r\n AmbientLightColor: 0,0,0,1\r\n }\r\n\r\n FogOptions: {\r\n FogEnable: 0\r\n FogMode: 0\r\n FogDensity: 0.002\r\n FogStart: 0.3\r\n FogEnd: 1000\r\n FogColor: 1,1,1,1\r\n }\r\n Settings: {\r\n FrameRate: \"30\"\r\n TimeFormat: 1\r\n SnapOnFrames: 0\r\n ReferenceTimeIndex: -1\r\n TimeLineStartTime: 0\r\n TimeLineStopTime: 153953860000\r\n }\r\n RendererSetting: {\r\n DefaultCamera: \"Producer Perspective\"\r\n DefaultViewingMode: 0\r\n }\r\n}\r\n";
}
}
@orlandoflorence
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Didnt work

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