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RedFrame floorplan screenshot capture script
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
public class FloorplanScreenshot : Editor | |
{ | |
const int imageSize = 6000; | |
const bool oblique = true; | |
[MenuItem("RedFrame/Take Floorplan Screenshots")] | |
public static void CreateFloorplanShots () | |
{ | |
var go = new GameObject ("cam"); | |
go.transform.rotation = Quaternion.Euler (new Vector3 (90, 0, 0)); | |
var cam = go.AddComponent<Camera> (); | |
cam.isOrthoGraphic = true; | |
cam.orthographicSize = 20; | |
cam.aspect = 1; | |
if (oblique) { | |
var obliqueCam = go.AddComponent<ObliqueCameraProjection> (); | |
} | |
// Set up render texture | |
RenderTexture renderTex = new RenderTexture (imageSize, imageSize, 24); | |
renderTex.hideFlags = HideFlags.HideAndDontSave; | |
RenderTexture.active = renderTex; | |
cam.targetTexture = renderTex; | |
go.transform.position = (Vector3.up * 1.61f) + (Vector3.forward * 6); | |
CaptureShot (cam, "BottomFloor"); | |
go.transform.position = Vector3.up * 2.75f + (Vector3.forward * 6); | |
cam.ResetProjectionMatrix (); | |
cam.farClipPlane = 1.45f; | |
CaptureShot (cam, "TopFloor"); | |
RenderTexture.active = null; | |
Object.DestroyImmediate (renderTex); | |
GameObject.DestroyImmediate (go); | |
Debug.Log ("done"); | |
} | |
static void CaptureShot (Camera cam, string filename) | |
{ | |
// Set up cabinet perspective | |
if (oblique) { | |
var obliqueCam = cam.GetComponent<ObliqueCameraProjection> (); | |
obliqueCam.slideViewport = new Vector2 (-0.012f, 0.012f); | |
obliqueCam.slideFrustum = new Vector2 (-0.04f, 0.04f); | |
obliqueCam.CalculateProjectionInEditor (); | |
} | |
cam.Render (); | |
var tex2d = new Texture2D (imageSize, imageSize); | |
tex2d.hideFlags = HideFlags.HideAndDontSave; | |
tex2d.ReadPixels (new Rect (0, 0, imageSize, imageSize), 0, 0); | |
tex2d.Apply (); | |
byte[] png = tex2d.EncodeToPNG (); | |
System.IO.File.WriteAllBytes (Application.dataPath + "/../" + filename + ".png", png); | |
Object.DestroyImmediate (tex2d); | |
} | |
} |
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using UnityEngine; | |
using System.Collections; | |
public class ObliqueCameraProjection : MonoBehaviour | |
{ | |
private Matrix4x4 originalProjection; | |
public Vector2 slideViewport; | |
public Vector2 slideFrustum; | |
public Vector2 slideFarClip; // compound slideViewport and slideFrustum | |
public Vector2 skew; | |
public Vector2 scale; | |
void Awake () | |
{ | |
originalProjection = camera.projectionMatrix; | |
} | |
void LateUpdate () | |
{ | |
CalculateProjection (originalProjection); | |
} | |
void OnPostRender () | |
{ | |
camera.projectionMatrix = originalProjection; | |
} | |
[ContextMenu ("Calculate Projection")] | |
public void CalculateProjectionInEditor () | |
{ | |
originalProjection = camera.projectionMatrix; | |
CalculateProjection (originalProjection); | |
} | |
void CalculateProjection (Matrix4x4 p) | |
{ | |
// Matrix4x4 p = originalProjection; | |
p.m00 += scale.x; | |
p.m11 += scale.y; | |
p.m01 += skew.x; | |
p.m10 += skew.y; | |
p.m02 += slideViewport.x; | |
p.m12 += slideViewport.y; | |
p.m03 += slideFrustum.x; | |
p.m13 += slideFrustum.y; | |
p.m02 += slideFarClip.x; | |
p.m12 += slideFarClip.y; | |
p.m03 += slideFarClip.x / 2; | |
p.m13 += slideFarClip.y / 2; | |
camera.projectionMatrix = p; | |
} | |
} |
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