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PYTHON in rotating voxels
'''
=====================================
Rotating 3D voxel animation
=====================================
Demonstrates using ``ax.voxels`` with uneven coordinates
'''
import matplotlib.pyplot as plt
import numpy as np
from mpl_toolkits.mplot3d import Axes3D
import matplotlib.animation as manimation
from math import copysign
# Define the letters in a doc string, hashes will be
# colored in and the rotation order is alphabetical,
# starting at A. The letters on the corners show
# where the top left corner will be when viewing
# that face.
faceStr="""
______
|# |
|####|
|####|
C# |
A====B====F====D=====
|####|# #|# #|# #|
|# #|# #|## #|# #|
|####|####|####|####|
|# | #|# ##|# #|
|# |####|# #|# #|
=====================
| ## |
|# #|
|# #|
| ## |
E=====
"""
# Box colors
boxcol = '#909cd540'
edgecol = '#7D84A6'
# 739ec040
# 7a88cc
# Set the color of each face in RGBA hex, in rotation order
fcol1 = '#ffd030d0'
faceCols=[fcol1]*6 # set them all the same
def explode(data):
'''
Make a new grid where the original grid is every other point
in the new grid, starting at the third point. Also add an
extra padding row/col when a dimension is even to prevent
gaps in the middle when viewing that dimension face on.
Parameters
----------
data: 3D np.array of coordinates
'''
size = np.array(data.shape)
dmxx, dmxy, dmxz = (size * 2) + 1 # max dimension values
# add extra row/col if even and then double
size = np.array([x+1 if (x % 2) == 0 else x for x in size])*2
# make and fill the exploded data
data_e = np.zeros(size + 1, dtype=data.dtype)
data_e[2:dmxx:2, 2:dmxy:2, 2:dmxz:2] = data
return data_e
def voxel_face(corns, dm, nf, offst=0.0):
'''
Grab the corner coordinates of one voxel face
Parameters
----------
corns : np.indices array of corners for one voxel
dm : (dimension), values can be 0(x), 1(y), 2(z)
nf : (near/far face), values can be 0(near), 1(far)
offst: how much to offset the face size, also offsets at
1/10th that amount in the perpendicular direction
'''
lc = corns.copy() # local copy so we don't swap original
if dm == 1: # swap y into x and correct ordering
lc[0], lc[1] = corns[1].transpose(1, 0, 2), corns[0].transpose(1, 0, 2)
if dm == 2: # swap z into x and correct ordering
lc[0], lc[2] = corns[2].transpose(2, 1, 0), corns[0].transpose(2, 1, 0)
ret = np.zeros((3, 2, 2))
xc1 = lc[0, nf, 0, 0] # hold x dim constant
xc1 += offst * (2*nf - 1) / 10.0 # offset a little
ret[0, :] = np.array([[xc1, xc1], [xc1, xc1]])
yc1, yc2 = lc[1, 0, 0:2, 0]
yc1 += offst # shrink to show voxel edges
yc2 -= offst
ret[1, :] = np.array([[yc1, yc2], [yc1, yc2]])
zc1, zc2 = lc[2, 0, 0, 0:2]
zc1 += offst # shrink to show voxel edges
zc2 -= offst
ret[2, :] = np.array([[zc1, zc1], [zc2, zc2]])
if dm != 0: # swap x back into desired dimension
ret[0], ret[dm] = ret[dm].copy(), ret[0].copy()
return ret
def create_face(voxels, side, facestr):
'''
Change voxels to True for cubes corresponding to
'#' symbols in facestr on the side specified
Parameters
----------
voxels: 3D array of bools
side: string representing the constant face
facestr: string with '#' representing true and
rows seperated by newlines
'''
sides = {
# (start, for_x, for_y)
'A': ([0, 0, -1], [1, 0, 0], [0, 0, -1]), # y0
'B': ([-1, 0, -1], [0, 1, 0], [0, 0, -1]), # x1
'C': ([0, 0, -1], [0, 1, 0], [1, 0, 0]), # z1
'D': ([0, -1, -1], [0, -1, 0], [0, 0, -1]), # x0
'E': ([0, 0, 0], [1, 0, 0], [0, 1, 0]), # z0
'F': ([-1, -1, -1], [-1, 0, 0], [0, 0, -1]), # y1
}
#'B': ([-1, 0, -1], [0, 1, 0], [0, 0, -1]), # x1
#'B': ([-1, -1, -1], [0, -1, 0], [0, 0, -1]), # x1
start, for_x, for_y = np.array(sides.get(side))
for out_y, line in enumerate(facestr.strip('\r\n').splitlines()):
#for out_x, char in enumerate(line.strip()):
for out_x, char in enumerate(line):
x, y, z = start + for_x*out_x + for_y*out_y
voxels[x, y, z] = (char == '#')
return
sarr = faceStr.strip('\r\n').split('\n')
lins = [None]*len(sarr)
for i in range(len(sarr)):
lins[i] = sarr[i].strip(' ')
#np.fromiter(sarr[i].strip(' '), dtype='S1')
iinds = np.zeros((6,2), dtype=int) #upper and lower lims, alphabetical
jinds = np.zeros((6,2), dtype=int) #vertical lims
# Find the index bounds from faceStr, hard-coded logic
# Key:: A:0, B:1, C:2, D:3, E:4, F:5
#C
iinds[2, 0] = jinds[2, 0] = 0 #C is top corner
iinds[2, 1] = len(lins[0]) -1 #C width is the first line
jinds[2, 1] = [x[0] for x in lins].index('A') #goes until A
#A
iinds[0, 0] = 0 #A is far left
jinds[0, 0] = jinds[2,1] #A_j starts at C end
jinds[0, 1] = [x[0] for x in lins].index('=') #A_j goes until E
iinds[0, 1] = lins[jinds[0, 0]].index('B') #A goes until B
#B
iinds[1, 0] = iinds[0, 1] #B_i starts at A end
iinds[1, 1] = iinds[1, 0] + (iinds[2, 1] - iinds[2, 0]) #same width as C
jinds[1, :] = jinds[0, :] #B_j same as A
#F
iinds[5, 0] = iinds[1, 1]
iinds[5, 1] = iinds[5, 0] + (iinds[0, 1] - iinds[0, 0]) #same width as A
jinds[5, :] = jinds[0, :] #F_j same as A
#D
iinds[3, 0] = iinds[5, 1]
iinds[3, 1] = iinds[3, 0] + (iinds[2, 1] - iinds[2, 0]) #same width as C
jinds[3, :] = jinds[0, :] #D_j same as A
#E
iinds[4, :] = iinds[0, :] #E_i same as F
jinds[4, 0] = jinds[0, 1] #top E == bottom A
jinds[4, 1] = jinds[4, 0] + (iinds[2, 1] - iinds[2, 0] ) #Same height as C
jinds[:, 1] -= 1 # shave off bottom '='
#'''
# build letters, @TODO: change hard-code dims
#n_voxels = np.zeros((4, 4, 5), dtype=bool)
ylen = iinds[2,1] - iinds[2,0] - 1
xlen = iinds[0,1] - iinds[0,0] - 1
zlen = jinds[0,1] - jinds[0,0]
n_voxels = np.zeros((xlen, ylen, zlen), dtype=bool)
letters = [None]*6
lett_face = np.zeros((6, 2), dtype=int)
jinds[:, 1] -= 1 #shave off bottom '='
for i in range(6): #len(sarr)):
i1, i2 = iinds[i, :]
j1, j2 = jinds[i, :]
istr = "\n"
for j in range(j2-j1+1):
istr += lins[j1+j+1][i1+1:i2] + '\n'
#print(lins[j1+j+1][i1+1:i2])
create_face(n_voxels, chr(ord('A') + i), istr)
letters[i] = np.array(np.where(n_voxels)).T
n_voxels[...] = False
lett_face[0] = [1, 0] # close y face
lett_face[1] = [0, 1] # far x face
lett_face[2] = [2, 1] # far z face
lett_face[3] = [0, 0] # close x face
lett_face[4] = [2, 0] # close z face
lett_face[5] = [1, 1] # far y face
fcol = np.full(n_voxels.shape, boxcol)
ecol = np.full(n_voxels.shape, edgecol)
filled = np.ones(n_voxels.shape)
# upscale the above voxel image, leaving gaps
filled_2 = explode(filled)
fcolors_2 = explode(fcol)
ecolors_2 = explode(ecol)
# Shrink the gaps
corn = np.indices(np.array(filled_2.shape) + 1).astype(float) // 2
ccorn = 0.05 # close corner
fcorn = 1.0 - ccorn
corn[0, 0::2, :, :] += ccorn
corn[1, :, 0::2, :] += ccorn
corn[2, :, :, 0::2] += ccorn
corn[0, 1::2, :, :] += fcorn
corn[1, :, 1::2, :] += fcorn
corn[2, :, :, 1::2] += fcorn
#corn[...] += 2.5
#corn[...] *= 1000.0
# print(corn[:,:2,:2,:2])
#print(corn.shape)
fig = plt.figure()
ax = fig.gca(projection='3d')
ax.axis("off")
# Plot the voxels
x, y, z = corn
ax.voxels(x, y, z, filled_2, facecolors=fcolors_2, edgecolors=ecolors_2)
# Plot the letter square faces
jj = 0
myo = 0.005 # my face offset
for j in [x for x in letters if x is not None]:
locf = np.empty((j.shape[0], 3, 2, 2)) # local face
ji = 0
for i in j:
i = (i + 1) * 2 # skip empty voxels
loc = corn[:, i[0]:i[0]+2, i[1]:i[1]+2, i[2]:i[2]+2] # local corners
locf[ji] = voxel_face(loc, lett_face[jj, 0], lett_face[jj, 1], myo)
ax.plot_surface(locf[ji, 0], locf[ji, 1], locf[ji, 2],
color=faceCols[jj], shade=False)
# ffe749
# ffe500
ji += 1
jj += 1
#plt.show()
#'''
ssp = 8 #small step
bsp = 40 #big step
sps = 15 #short pause
#Views: PY, P, Y, T, H, O, N, spiiiiiiiiiiiiin, PY
view_elev = [ 5, 0, 0, 90, 0, -90, 0, 5, 10, 11, 10, 5]
view_azim = [-60, -90, 0, 90, 180, 180, 90, 60, 30, 0, -30, -60]
view_step = [ssp, bsp, bsp, bsp, bsp, bsp, ssp, ssp, ssp, ssp, ssp]
view_paus = [ 40, sps, sps, sps, sps, sps, sps, 0, 0, 0, 0]
FFMpegWriter = manimation.writers['ffmpeg']
metadata = dict(title='Movie Test', artist='Matplotlib',
comment='Movie support!')
writer = FFMpegWriter(fps=25, metadata=metadata)
with writer.saving(fig, "voxelRotate.mp4", 200):
for i in range(1,len(view_elev)):
de = (view_elev[i] - view_elev[i-1])
da = (view_azim[i] - view_azim[i-1])
if abs(da) >= 180 : #unecessary in this config
da -= copysign(360, da)
if abs(de) >= 180 :
de -= copysign(360, de)
steps = view_step[i-1]
da = da / steps
de = de / steps
for j in range(view_paus[i-1]): #Pause on direct view of a letter
ax.view_init(view_elev[i-1], view_azim[i-1])
plt.draw()
writer.grab_frame()
for j in range(steps): #Rotate to next letter
ax.view_init(view_elev[i-1] + j*de,
view_azim[i-1] + j*da)
plt.draw()
writer.grab_frame()
#'''
@mtesseracted
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mtesseracted commented Mar 2, 2018

Output:
img

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