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@mtrive
Last active September 11, 2022 07:07
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Unity Editor script to enable WebAssembly multithreading
using UnityEditor;
using UnityEngine;
[InitializeOnLoad]
class EnableThreads
{
static EnableThreads()
{
PlayerSettings.WebGL.linkerTarget = WebGLLinkerTarget.Wasm;
PlayerSettings.WebGL.threadsSupport = true;
PlayerSettings.WebGL.memorySize = 512;
}
}
@ejordan1
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ejordan1 commented Oct 9, 2019

I get a bunch of errors:
Assets/Scripts/EnableThreads.cs(5,2): error CS0246: The type or namespace name 'InitializeOnLoadAttribute' could not be found (are you missing a using directive or an assembly reference?)

'EnableThreads' is missing the class attribute 'ExtensionOfNativeClass'!

Please help!

ANSWER: Put it in a folder called "Editor" Thank you.!

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