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Generates a table of pretty colors.
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// | |
// Generates a table of evenly distributed and colors at fixed saturation and | |
// value. | |
// | |
// https://martin.ankerl.com/2009/12/09/how-to-create-random-colors-programmatically/ | |
// | |
#include <stdint.h> | |
#include <stdlib.h> | |
#include <stdio.h> | |
#include <time.h> | |
#include <math.h> | |
static const float GOLDEN_RATIO = 1.618033988749895f; | |
static const float GOLDEN_RATIO_CONJUGATE = 1.f - GOLDEN_RATIO; | |
uint32_t hsv_to_rgba(float h, float s, float v) { | |
const unsigned slice = (unsigned)(h * 6); | |
const float f = (h * 6) - floor(h); | |
const float p = v * (1 - s); | |
const float q = v * (1 - (f * s)); | |
const float t = v * (1 - (1 - f) * s); | |
float r, g, b; | |
switch (slice) { | |
case 0: r = v, g = t, b = p; break; | |
case 1: r = q, g = v, b = p; break; | |
case 2: r = p, g = v, b = t; break; | |
case 3: r = p, g = q, b = v; break; | |
case 4: r = t, g = p, b = v; break; | |
case 5: r = v, g = p, b = q; break; | |
} | |
return (((uint32_t)(r * 255.f) & 0xff) << 24) | |
| (((uint32_t)(g * 255.f) & 0xff) << 16) | |
| (((uint32_t)(b * 255.f) & 0xff) << 8) | |
| 0xff; | |
} | |
typedef struct color { float r, g, b, a; } color_t; | |
color_t unpack(uint32_t packed) { | |
return { | |
((packed >> 24) & 0xff) * 1.f / 255.f, | |
((packed >> 16) & 0xff) * 1.f / 255.f, | |
((packed >> 8) & 0xff) * 1.f / 255.f, | |
((packed >> 0) & 0xff) * 1.f / 255.f | |
}; | |
} | |
int main(int argc, const char *argv[]) { | |
// Number of colors to generate. | |
static const unsigned N = 32; | |
// Table width and height. | |
static const unsigned W = 6; | |
static const unsigned H = (N + W - 1) / W; | |
// Seed the standard random number generator. | |
srand(time(NULL)); | |
// Pick a random starting hue, and fix saturation and value. | |
float hue = (float)rand() / (float)RAND_MAX; | |
const float sat = 0.5f; | |
const float value = 0.80f; | |
uint32_t *T = (uint32_t *)calloc(N, sizeof(uint32_t)); | |
for (unsigned i = 0; i < N; ++i) { | |
T[i] = hsv_to_rgba(hue, sat, value); | |
hue = hue + GOLDEN_RATIO_CONJUGATE; | |
hue -= floorf(hue); | |
} | |
// Produce a nicely formatted tables. | |
printf("static const uint32_t char T[%u] = {\n", N); { | |
for (unsigned y = 0; y < (H-1); ++y) { | |
printf(" "); | |
for (unsigned x = 0; x < W; ++x) | |
printf("0x%08x, ", (unsigned)T[y * W + x]); | |
printf("\n"); | |
} | |
// Last line may not be full width. | |
printf(" "); | |
for (unsigned x = 0; x < (N - W*(H-1)); ++x) | |
printf("0x%08x, ", (unsigned)T[(H-1) * W + x]); | |
printf("\n"); | |
} printf("};\n"); | |
printf("static const float T[%u][4] = {\n", N); { | |
for (unsigned y = 0; y < (H-1); ++y) { | |
printf(" "); | |
for (unsigned x = 0; x < W; ++x) { | |
const color_t c = unpack(T[y * W + x]); | |
printf("{%1.3ff, %1.3ff, %1.3ff, %1.3ff}, ", c.r, c.g, c.b, c.a); | |
} | |
printf("\n"); | |
} | |
// Last line may not be full width. | |
printf(" "); | |
for (unsigned x = 0; x < (N - W*(H-1)); ++x) { | |
const color_t c = unpack(T[(H-1) * W + x]); | |
printf("{%1.3ff, %1.3ff, %1.3ff, %1.3ff}, ", c.r, c.g, c.b, c.a); | |
} | |
printf("\n"); | |
} printf("};\n"); | |
free((void *)T); | |
return EXIT_SUCCESS; | |
} |
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