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@mukaschultze
Last active May 6, 2020 22:09
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Change Unity preview background to a nicer color!
using UnityEditor;
using UnityEngine;
namespace EnhancedHierarchy {
[InitializeOnLoad]
static class PreviewBackgroundColor {
private static readonly Color backgroundColor = new Color(1f, 0f, 1f); // Change this color
static PreviewBackgroundColor() {
Camera.onPreRender += (Camera cam) => {
if (cam && cam.name.Contains("Preview")) {
cam.backgroundColor = backgroundColor;
}
};
After.Frames(1, () => {
var texture = CreateTexture(backgroundColor);
GUIStyle preBackground = "PreBackground";
GUIStyle preBackgroundSolid = "PreBackgroundSolid";
preBackground.normal.background = texture;
preBackgroundSolid.normal.background = texture;
});
}
private static Texture2D CreateTexture(Color c) {
var texture = new Texture2D(16, 16);
for (var x = 0; x < texture.width; x++)
for (var y = 0; y < texture.height; y++)
texture.SetPixel(x, y, c);
texture.Apply();
texture.hideFlags = HideFlags.HideAndDontSave;
return texture;
}
}
}
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