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/c
local surface=game.player.surface
local tile_paste_length = 234
local start_tile=0
local times_to_paste=1
local start_tick=game.tick
local start_tick_plus=start_tick+60
local start_tick_plus_plus=start_tick+120
if ((tile_paste_length % 2) ~= 0) then
tile_paste_length = tile_paste_length + 1