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January 9, 2018 21:47
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Learning Processing Example 7-4 Suggested Change Corrected (2nd edition, p. 123)
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// Learning Processing | |
// Daniel Shiffman | |
// http://www.learningprocessing.com | |
// Example 7-3: Bouncing ball with functions | |
// Declare all global variables (stays the same) | |
int x = 0; | |
int speed = 1; | |
// Setup does not change | |
void setup() { | |
size(480, 270); | |
} | |
void draw() { | |
background(255); | |
move(); // Instead of writing out all the code about the ball is draw(), we simply call three functions. How do we know the names of these functions? We made them up! | |
bounce(); | |
// display(); // display ball, it's the original | |
display_smiley(); // display smiley instead | |
} | |
// Where should functions be placed? | |
// You can define your functions anywhere in the code outside of setup() and draw(). | |
// However, the convention is to place your function definitions below draw(). | |
// A function to move the ball | |
void move() { | |
// Change the x location by speed | |
x = x + speed; | |
} | |
// A function to bounce the ball | |
void bounce() { | |
// If we’ve reached an edge, reverse speed | |
if ((x > width) || (x < 0)) { | |
speed = speed * - 1; | |
} | |
} | |
// A function to display the ball | |
void display() { | |
stroke(0); | |
fill(175); | |
ellipse(x,height/2,32,32); | |
} | |
// A function to display a rectangular smiley instead | |
void display_smiley() { | |
float y = height/2; // this declaration of Y is needed but not printed in the book! | |
background(255); | |
rectMode(CENTER); | |
noFill(); | |
stroke(0); | |
rect(x,y,32,32); // will fail without declaration of Y | |
fill(255); | |
rect(x-4, y-4, 4, 4); // will fail without declaration of Y | |
rect(x+4, y-4, 4, 4); // will fail without declaration of Y | |
line(x-4, y+4, x+4, y+4); // will fail without declaration of Y | |
} |
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