Created
May 17, 2013 06:21
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EnchantFromAmber shooting game example
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EcSprite subclass: #EcExampleApple | |
instanceVariableNames: '' | |
package: 'Enchant-Examples'! | |
!EcExampleApple methodsFor: 'initialization'! | |
initialize | |
self extent: 16@16. | |
self imageName: 'icon0.png'. | |
self frame: 15. | |
! ! | |
EcSprite subclass: #EcExampleEnemyBear | |
instanceVariableNames: '' | |
package: 'Enchant-Examples'! | |
!EcExampleEnemyBear methodsFor: 'initialization'! | |
initialize | |
self extent: 32@32. | |
self imageName: 'chara1.png'. | |
self frame: 15. | |
! ! | |
EcSprite subclass: #EcExampleShooterBear | |
instanceVariableNames: '' | |
package: 'Enchant-Examples'! | |
!EcExampleShooterBear methodsFor: 'initialization'! | |
initialize | |
self extent: 32@32. | |
self imageName: 'chara1.png'. | |
self frame: 5. | |
! ! | |
EcGameProgram subclass: #EcShootingGameExample | |
instanceVariableNames: 'score' | |
package: 'Enchant-Examples'! | |
!EcShootingGameExample methodsFor: 'accessing'! | |
score | |
^score | |
! ! | |
!EcShootingGameExample methodsFor: 'actions'! | |
init | |
super init. | |
score := 0 | |
! | |
prepareBeforeLoad | |
self game assetsBasePath: './game-img/'. | |
self game preloadAssets: #('chara1.png' 'icon0.png'). | |
self game fps: 20. | |
! | |
prepareOnLoad | |
| scene bear enemy | | |
scene := self game rootScene. | |
bear := EcExampleShooterBear new. | |
scene add: bear. | |
bear tl delay: (self game fps * 20); then: [self stop]. | |
scene onTouchMove: [:event | bear y: event localY]. | |
scene tl | |
then: [ | |
enemy := EcExampleEnemyBear new. | |
enemy scaleX: -1. | |
enemy moveTo: (self gameWidth@ self gameHeight atRandom). | |
enemy tl moveBy: ((self gameWidth + 40) negated@0) time: 160. | |
scene add: enemy | |
]; delay: 30; loop. | |
scene onTouchStart: [:event | | apple | | |
bear y: event localY. | |
apple := EcExampleApple new. | |
apple moveTo: (bear width@ (bear y + (bear height / 2))). | |
apple tl moveBy: (self gameWidth@0) time: 30. | |
apple onEnterFrame: [ | enemies| | |
enemies := scene entitiesOf: EcExampleEnemyBear. | |
apple intersectAnyOf: enemies ifTrue: [:enem | | |
scene remove: enem; remove: apple. | |
self incrementScore | |
] | |
]. | |
scene add: apple | |
]. | |
! ! | |
!EcShootingGameExample methodsFor: 'private'! | |
incrementScore | |
score := score + 1 | |
! | |
stop | |
window alert: ('Game Over!! Score: ', self score). | |
super stop | |
! ! |
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