Created
May 16, 2016 10:26
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Little snippet of how to create sandwich scene with 2D-3D-2D layers in cocos2d-x
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#include "Test3dScene.h" | |
#include "2d/CCActionInterval.h" | |
#include "2d/CCCamera.h" | |
#include "2d/CCSprite.h" | |
#include "3d/CCAnimate3D.h" | |
#include "3d/CCAnimation3D.h" | |
#include "3d/CCSprite3D.h" | |
#include "base/CCDirector.h" | |
#include "base/ccTypes.h" | |
#include "math/CCGeometry.h" | |
#include "math/Vec2.h" | |
#include "math/Vec3.h" | |
#include <vector> | |
using namespace cocos2d; | |
bool Test3dScene::init() | |
{ | |
if (!cocos2d::Scene::init()) | |
return false; | |
m_3d = Node::create(); | |
m_front = Node::create(); | |
m_background = Node::create(); | |
auto visibleSize = Director::getInstance()->getVisibleSize(); | |
m_cameras.resize(3); | |
Camera* ca = nullptr; | |
ca = m_cameras[CAMERA_BG] = Camera::create(); | |
ca->setDepth(CAMERA_BG); | |
ca->setCameraFlag(CameraFlag::USER1); | |
m_background->addChild(ca); | |
auto backgroundSprite = cocos2d::Sprite::create("3d/texture.png"); | |
backgroundSprite->setColor(cocos2d::Color3B(0, 255, 0)); | |
backgroundSprite->setPosition(cocos2d::Vec2(150, 150)); | |
backgroundSprite->setCameraMask((unsigned short)CameraFlag::USER1, true); | |
m_background->addChild(backgroundSprite); | |
addChild(m_background); | |
ca = m_cameras[CAMERA_3D] = | |
Camera::create(); | |
ca->setDepth(CAMERA_3D); | |
ca->setCameraFlag(CameraFlag::USER2); | |
m_3d->addChild(ca); | |
auto copter = createCopter(); | |
copter->setCameraMask((unsigned short)CameraFlag::USER2, true); | |
m_3d->addChild(copter); | |
addChild(m_3d); | |
ca = m_cameras[CAMERA_FG] = this->getDefaultCamera(); | |
ca->setDepth(CAMERA_FG); | |
auto frontSprite = cocos2d::Sprite::create("3d/texture.png"); | |
frontSprite->setColor(cocos2d::Color3B(255, 0, 0)); | |
frontSprite->setPosition(cocos2d::Vec2(180, 180)); | |
frontSprite->setCameraMask((unsigned short)CameraFlag::DEFAULT, true); | |
m_front->addChild(frontSprite); | |
addChild(m_front); | |
return true; | |
} | |
Sprite3D* Test3dScene::createCopter() | |
{ | |
auto copter = cocos2d::Sprite3D::create("3d/copter_test_01.c3b"); | |
auto w = cocos2d::Director::getInstance()->getWinSize(); | |
copter->setPosition(200, 200); | |
copter->setTexture("3d/texture.png"); | |
copter->setScale(0.75f); | |
copter->setRotation3D(cocos2d::Vec3(-30,180,30)); | |
auto animation = cocos2d::Animation3D::create("3d/copter_test_01.c3b"); | |
auto animate = cocos2d::Animate3D::create(animation); | |
float speed = 1.0f; | |
animate->setSpeed(speed); | |
copter->runAction(cocos2d::RepeatForever::create(animate)); | |
return copter; | |
} |
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#ifndef CLASSES_TEST3DSCENE_H_ | |
#define CLASSES_TEST3DSCENE_H_ | |
#include "2d/CCScene.h" | |
#include "platform/CCPlatformMacros.h" | |
#include <vector> | |
namespace cocos2d | |
{ | |
class Sprite3D; | |
} | |
class Test3dScene : public cocos2d::Scene | |
{ | |
public: | |
CREATE_FUNC(Test3dScene); | |
bool init() override; | |
private: | |
cocos2d::Sprite3D* createCopter(); | |
enum { CAMERA_BG = 0, CAMERA_3D, CAMERA_FG }; | |
cocos2d::Node* m_background; | |
cocos2d::Node* m_3d; | |
cocos2d::Node* m_front; | |
std::vector<cocos2d::Camera*> m_cameras; | |
}; | |
#endif |
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