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PICO-8 Boilerplate
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pico-8 cartridge // http://www.pico-8.com | |
version 8 | |
__lua__ | |
-- game boilerplate | |
-- by murilo | |
-- Game states | |
game_mode = "splash" | |
-- Event manager | |
function event( e, v ) | |
if e == "hello" then | |
print "hello world!" | |
elseif e == "game:start" then | |
game_mode = "game" | |
elseif e == "game:over" then | |
game_mode = "gameover" | |
elseif e == "game:reset" then | |
game_mode = "splash" | |
else | |
print( e ) | |
end | |
end | |
-- Keyboard listener | |
function controls_splash() | |
if btnp( 0 ) | |
or btnp( 1 ) | |
or btnp( 2 ) | |
or btnp( 3 ) | |
or btnp( 4 ) | |
or btnp( 5 ) | |
then | |
print "start game" | |
event( "game:start" ) | |
end | |
end | |
function controls_gameover() | |
if btnp( 0 ) | |
or btnp( 1 ) | |
or btnp( 2 ) | |
or btnp( 3 ) | |
or btnp( 4 ) | |
or btnp( 5 ) | |
then | |
print "reset game" | |
event( "game:reset" ) | |
end | |
end | |
function controls_game() | |
if btnp( 0 ) then | |
event( "p1:left" ) | |
end | |
if btnp( 1 ) then | |
event( "p1:right" ) | |
end | |
if btnp( 2 ) then | |
event( "p1:up" ) | |
end | |
if btnp( 3 ) then | |
event( "p1:down" ) | |
end | |
if btnp( 4 ) then | |
event( "p1:o" ) | |
event( "hello" ) | |
end | |
if btnp( 5 ) then | |
event( "p1:x" ) | |
event( "game:over" ) | |
end | |
end | |
-- Draw game modes | |
function draw_splash() | |
print "splash - press any key to start" | |
end | |
function draw_gameover() | |
print "game over - press any key to reset" | |
end | |
function draw_game() | |
end | |
------------------------ | |
-- Update game modes | |
function update_splash() | |
end | |
function update_gameover() | |
end | |
function update_game() | |
end | |
------------------------ | |
-- Runtime methods | |
function _init() | |
end | |
function _update() | |
if game_mode == "splash" then | |
controls_splash() | |
update_splash() | |
elseif game_mode == "gameover" then | |
controls_gameover() | |
update_gameover() | |
elseif game_mode == "game" then | |
controls_game() | |
update_game() | |
end | |
end | |
function _draw() | |
if game_mode == "splash" then | |
draw_splash() | |
elseif game_mode == "gameover" then | |
draw_gameover() | |
elseif game_mode == "game" then | |
draw_game() | |
end | |
end |
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