Created
July 29, 2014 05:35
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A way to draw on a memory bitmap in Java
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import java.awt.Color; | |
import java.awt.Stroke; | |
import java.awt.BasicStroke; | |
import java.awt.Paint; | |
import java.awt.Rectangle; | |
import java.awt.Graphics2D; | |
import java.awt.image.BufferedImage; | |
import javax.imageio.ImageIO; | |
import java.io.File; | |
public class Drawer{ | |
public static void main(String[] args) throws Exception{ | |
//Create an in memory Image | |
BufferedImage img = new BufferedImage(100, 10, BufferedImage.TYPE_INT_ARGB); | |
//Grab the graphics object off the image | |
Graphics2D graphics = img.createGraphics(); | |
Color color = new Color(50,50,50); | |
Stroke stroke = new BasicStroke(1f); | |
//graphics.setStroke(stroke); | |
graphics.setPaint(color); | |
graphics.fill(new Rectangle(0,0,100,10)); | |
File outputfile = new File("saved.png"); | |
ImageIO.write(img, "png", outputfile); | |
} | |
} |
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