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@murych
Last active April 23, 2018 19:23
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#include "melodies.h"
#define BUZZER 2
#define LED_EYE 7
#define LED_STOP 8
#define BUTTON_START 5
#define BUTTON_STOP 4
#define BUTTON_MODE 3
const int shortTimer = 5;
const int longTimer = 30;
const int afterTimer = 5;
void buzz(int* melody, int* durations, int size)
{
for (int thisNote = 0; thisNote < size; thisNote++)
{
int duration = 1000 / durations[thisNote];
tone(BUZZER, melody[thisNote], durations);
int pauseBetweenNotes = duration * 1.30;
delay(pauseBetweenNotes);
noTone(BUTTON_MODE);
}
}
int countdown(int duration) {
int startTimer = LOW;
for (int timer = duration; timer > 0; --timer)
{
if (digitalRead(BUTTON_STOP) == LOW)
{
startTimer = HIGH; break;
}
else
{
startTimer = LOW;
}
digitalWrite(LED_EYE, HIGH); delay(500);
digitalWrite(LED_EYE, LOW); delay(500);
}
return startTimer;
}
void setup() {
pinMode(LED_EYE, OUTPUT); pinMode(BUTTON_START, INPUT);
pinMode(BUTTON_STOP, INPUT); pinMode(BUTTON_MODE, INPUT);
}
void loop() {
int startTimer = digitalRead(BUTTON_START);
if (startTimer == HIGH)
{
tone(BUZZER, NOTE_G3, 1000/2);
noTone(BUZZER);
delay(500);
if (digitalRead(BUTTON_START) == LOW)
{
startTimer = LOW;
}
}
else
{
int runFor = digitalRead(BUTTON_MODE) ? longTimer : shortTimer;
startTimer = countdown(runFor);
buzz(gladosMelody, gladosDurations, 36);
while (startTimer == LOW)
{
startTimer = countdown(afterTimer);
buzz(melody, noteDurations, 5);
}
}
}
#include "pitches.h"
int melody[] = {
NOTE_C4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_G3, 0, NOTE_B3, NOTE_C4
};
int gladosMelody[] = {
NOTE_G4, NOTE_FS4, NOTE_E4, NOTE_E4, NOTE_FS4, 0, 0, 0,
NOTE_A3, NOTE_G4, NOTE_FS4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_FS4, NOTE_FS4,
NOTE_D4, NOTE_E4, NOTE_A3, NOTE_A3, NOTE_E4, NOTE_FS4, NOTE_G4, NOTE_G4,
NOTE_E4, NOTE_CS4, NOTE_CS4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_A3, NOTE_A3,
NOTE_A3, NOTE_FS4
};
int noteDurations[] = {
4, 8, 8, 4, 4, 4, 4, 4
};
int gladosDurations[] = {
8, 8, 8, 8, 2, 2, 4, 8,
8, 8, 8, 8, 8, 8, 4, 8,
4, 8, 1, 8, 4, 8, 8, 8,
8, 8, 8, 4, 8, 4, 8, 8,
8, 1
};
/*************************************************
* Public Constants
*************************************************/
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
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