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Test Tr3 Definition of robot
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// script representing a crude robot | |
limb {arm {hand {finger[5]}} leg {foot}} | |
robot:{left right}:limb | |
robot^^ <-> .* // connect every node to its children | |
space {pos:(x y z):(0...1) ang:(a b c):(%360) mm:(0...3000)} | |
robot^^{space} // recursively attach space to every node | |
// resulting output via c++11 backend | |
√ {limb {arm {hand {finger {0 1 2 3 4}}} | |
leg {foot}} | |
robot <->(robot.left robot.right) { | |
left <->(robot.left.arm robot.left.leg) { | |
arm <->(robot.left.arm.hand) { | |
hand <->(robot.left.arm.hand.finger) { | |
finger <->( | |
robot.left.arm.hand.finger.0 | |
robot.left.arm.hand.finger.1 | |
robot.left.arm.hand.finger.2 | |
robot.left.arm.hand.finger.3 | |
robot.left.arm.hand.finger.4) { | |
0 { space {pos:(x y z):(0...1) ang:(a b c):(%360) mm :(0...3000)}} | |
1 { space {pos:(x y z):(0...1) ang:(a b c):(%360) mm :(0...3000)}} | |
2 { space {pos:(x y z):(0...1) ang:(a b c):(%360) mm :(0...3000)}} | |
3 { space {pos:(x y z):(0...1) ang:(a b c):(%360) mm :(0...3000)}} | |
4 { space {pos:(x y z):(0...1) ang:(a b c):(%360) mm :(0...3000)}} | |
space {pos:(x y z):(0...1) ang:(a b c):(%360) mm :(0...3000)}} | |
space {pos:(x y z):(0...1) ang:(a b c):(%360) mm :(0...3000)}} | |
space {pos:(x y z):(0...1) ang:(a b c):(%360) mm :(0...3000)}} | |
leg <->(robot.left.leg.foot) { | |
foot {space {pos:(x y z):(0...1) ang:(a b c):(%360) mm :(0...3000)}} | |
space {pos:(x y z):(0...1) ang:(a b c):(%360) mm :(0...3000)}} | |
space {pos:(x y z):(0...1) ang:(a b c):(%360) mm :(0...3000)}} | |
right <->(robot.right.arm robot.right.leg) { | |
arm <->(robot.right.arm.hand) { | |
hand <->(robot.right.arm.hand.finger) { | |
finger <->( | |
robot.right.arm.hand.finger.0 | |
robot.right.arm.hand.finger.1 | |
robot.right.arm.hand.finger.2 | |
robot.right.arm.hand.finger.3 | |
robot.right.arm.hand.finger.4) { | |
0 { space {pos:(x y z):(0...1) ang:(a b c):(%360) mm :(0...3000)}} | |
1 { space {pos:(x y z):(0...1) ang:(a b c):(%360) mm :(0...3000)}} | |
2 { space {pos:(x y z):(0...1) ang:(a b c):(%360) mm :(0...3000)}} | |
3 { space {pos:(x y z):(0...1) ang:(a b c):(%360) mm :(0...3000)}} | |
4 { space {pos:(x y z):(0...1) ang:(a b c):(%360) mm :(0...3000)}} | |
space {pos:(x y z):(0...1) ang:(a b c):(%360) mm :(0...3000)}} | |
space {pos:(x y z):(0...1) ang:(a b c):(%360) mm :(0...3000)}} | |
space {pos:(x y z):(0...1) ang:(a b c):(%360) mm :(0...3000)}} | |
leg <->(robot.right.leg.foot) { | |
foot {space {pos:(x y z):(0...1) ang:(a b c):(%360) mm :(0...3000)}} | |
space {pos:(x y z):(0...1) ang:(a b c):(%360) mm :(0...3000)}} | |
space {pos:(x y z):(0...1) ang:(a b c):(%360) mm :(0...3000)}} | |
space {pos:(x y z):(0...1) ang:(a b c):(%360) mm :(0...3000)}} | |
space {pos:(x y z):(0...1) ang:(a b c):(%360) mm :(0...3000)}} |
Author
musesum
commented
Jul 16, 2016
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