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-ea | |
-server | |
-Xms4G | |
-Xmx4G | |
-XX:MaxMetaspaceSize=2G | |
-XX:ReservedCodeCacheSize=1G | |
-XX:MetaspaceSize=512m | |
-XX:+UseConcMarkSweepGC | |
-XX:+DoEscapeAnalysis | |
-XX:SoftRefLRUPolicyMSPerMB=50 |
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" Specify a directory for plugins | |
call plug#begin('~/.vim/plugged') | |
Plug 'neoclide/coc.nvim', {'branch': 'release'} | |
Plug 'scrooloose/nerdtree' | |
"Plug 'tsony-tsonev/nerdtree-git-plugin' | |
Plug 'Xuyuanp/nerdtree-git-plugin' | |
Plug 'tiagofumo/vim-nerdtree-syntax-highlight' | |
Plug 'ryanoasis/vim-devicons' | |
Plug 'airblade/vim-gitgutter' |
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// Media Queries in Sass 3.2 | |
// | |
// These mixins make media queries a breeze with Sass. | |
// The media queries from mobile up until desktop all | |
// trigger at different points along the way | |
// | |
// And important point to remember is that and width | |
// over the portrait width is considered to be part of the | |
// landscape width. This allows us to capture widths of devices | |
// that might not fit the dimensions exactly. This means the break |
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/*------------------------------------------ | |
Responsive Grid Media Queries - 1280, 1024, 768, 480 | |
1280-1024 - desktop (default grid) | |
1024-768 - tablet landscape | |
768-480 - tablet | |
480-less - phone landscape & smaller | |
--------------------------------------------*/ | |
@media all and (min-width: 1024px) and (max-width: 1280px) { } | |
@media all and (min-width: 768px) and (max-width: 1024px) { } |
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#!/bin/bash | |
GAME=$1 | |
DIR="/sdcard/love" | |
MIME="application/x-love-game" | |
INTENT="org.love2d.android/.GameActivity" | |
if [[ -z "$1" ]]; then | |
GAME="game.love" | |
echo "Creating game package at $GAME" |
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:: Inpired by Windows version https://gist.github.com/thebagchi/df29ae862fc1c296dec2 | |
:: Which is inspired by Linux version of the same https://gist.github.com/christopherperry/3208109 | |
@echo off | |
SET ARGUMENTS=%* | |
if "%ARGUMENTS%" == "" ( | |
GOTO EOF | |
) |
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