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@loganj
loganj / script.sh
Last active April 3, 2024 03:45 — forked from dlew/script.sh
Simple AndroidX Migration Script
#!/usr/bin/env bash
# Original by Dan Lew
#
# I've found that the "Migrate to AndroidX" converter in Android Studio doesn't work very
# well, so I wrote my own script to do the simple job of converting package names.
#
# You can download a CSV of package names here: https://developer.android.com/topic/libraries/support-library/downloads/androidx-class-mapping.csv
#
# It'll run faster on a clean build because then there are fewer files to scan over.
#
@brennanMKE
brennanMKE / EventEmitter.swift
Last active March 7, 2024 04:04
React Native Event Emitter for RCTEventEmitter in Objective-C and Swift
class EventEmitter
/// Shared Instance.
public static var sharedInstance = EventEmitter()
// ReactNativeEventEmitter is instantiated by React Native with the bridge.
private static var eventEmitter: ReactNativeEventEmitter!
private init() {}
@cromandini
cromandini / universal-framework.sh
Last active February 12, 2024 12:13 — forked from cconway25/gist:7ff167c6f98da33c5352
This run script will build the iphoneos and iphonesimulator schemes and then combine them into a single framework using the lipo tool (including all the Swift module architectures).
#!/bin/sh
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal
# make sure the output directory exists
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}"
# Step 1. Build Device and Simulator versions
xcodebuild -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
xcodebuild -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
@Nyx0uf
Nyx0uf / gist:217d97f81f4889f4445a
Last active November 15, 2020 22:31
UIImage scale using vImage
-(UIImage*)mmg_imageScaledToFitSize:(CGSize)fitSize
{
// Create a vImage_Buffer from the CGImage
CGImageRef sourceRef = self.CGImage;
vImage_Buffer srcBuffer;
vImage_CGImageFormat format = {
.bitsPerComponent = 8,
.bitsPerPixel = 32,
.colorSpace = NULL,
.bitmapInfo = (CGBitmapInfo)kCGImageAlphaFirst,