Created
March 30, 2021 15:06
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extension CGImage { | |
enum Flipping { | |
case vertically | |
case horizontally | |
} | |
func rotated(angle: CGFloat, flipping: Flipping? = nil) throws -> CGImage | |
{ | |
guard angle != 0 else { | |
return self | |
} | |
var rotatedSize: CGSize = | |
size | |
.applying(.init(rotationAngle: angle)) | |
rotatedSize.width = abs(rotatedSize.width) | |
rotatedSize.height = abs(rotatedSize.height) | |
let cgImage = try autoreleasepool { () -> CGImage? in | |
let rotatingContext = try CGContext.makeContext(for: self, size: rotatedSize) | |
.perform { c in | |
if let flipping = flipping { | |
switch flipping { | |
case .vertically: | |
c.translateBy(x: 0, y: rotatedSize.height) | |
c.scaleBy(x: 1, y: -1) | |
case .horizontally: | |
c.translateBy(x: rotatedSize.width, y: 0) | |
c.scaleBy(x: -1, y: 1) | |
} | |
} | |
c.translateBy(x: rotatedSize.width / 2, y: rotatedSize.height / 2) | |
c.rotate(by: angle) | |
c.translateBy( | |
x: -size.width / 2, | |
y: -size.height / 2 | |
) | |
c.draw(self, in: .init(origin: .zero, size: self.size)) | |
} | |
return rotatingContext.makeImage() | |
} | |
return try cgImage.unwrap() | |
} | |
func oriented(_ orientation: CGImagePropertyOrientation) throws -> CGImage { | |
let angle: CGFloat | |
switch orientation { | |
case .down, .downMirrored: | |
angle = CGFloat.pi | |
case .left, .leftMirrored: | |
angle = CGFloat.pi / 2.0 | |
case .right, .rightMirrored: | |
angle = CGFloat.pi / -2.0 | |
case .up, .upMirrored: | |
angle = 0 | |
} | |
let flipping: Flipping? | |
switch orientation { | |
case .upMirrored, .downMirrored: | |
flipping = .horizontally | |
case .leftMirrored, .rightMirrored: | |
flipping = .vertically | |
case .up, .down, .left, .right: | |
flipping = nil | |
} | |
let result = try rotated(angle: angle, flipping: flipping) | |
return result | |
} | |
} | |
extension CGContext { | |
@discardableResult | |
func perform(_ drawing: (CGContext) -> Void) -> CGContext { | |
UIGraphicsPushContext(self) | |
defer { | |
UIGraphicsPopContext() | |
} | |
drawing(self) | |
return self | |
} | |
static func makeContext(for image: CGImage, size: CGSize? = nil) throws -> CGContext { | |
let context = CGContext.init( | |
data: nil, | |
width: size.map { Int($0.width) } ?? image.width, | |
height: size.map { Int($0.height) } ?? image.height, | |
bitsPerComponent: image.bitsPerComponent, | |
bytesPerRow: 0, | |
space: try image.colorSpace.unwrap(), | |
bitmapInfo: image.bitmapInfo.rawValue | |
) | |
return try context.unwrap() | |
} | |
} |
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