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ゲーム開発を受注しようぜ<その4> キャラクターのモーション遷移を作ろうぜ ref: http://qiita.com/muzudho1/items/44e66663be3323e556c9
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![undefined]() |
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isGrounded = Physics2D.Linecast ( スタート, エンド, レイヤー); |
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transform.position |
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transform.up |
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// GameObject go; | |
go.layer = LayerMask.NameToLayer("Ground"); |
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