Created
September 25, 2014 14:29
-
-
Save mverzilli/435a6122c008047c3113 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#Instead of this: | |
require "sdl2/sdl2" | |
SCREEN_WIDTH = 1280 | |
SCREEN_HEIGHT = 720 | |
SDL2.init | |
window = SDL2.create_window("SDL Tutorial", LibSDL2::WINDOWPOS_UNDEFINED, LibSDL2::WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, LibSDL2::WINDOW_SHOWN) | |
raise "Window could not be created! SDL_Error: #{SDL2.error}" unless window | |
screen_surface = LibSDL2.get_window_surface window.window | |
format = screen_surface.value.format | |
rgb_map = LibSDL2.map_rgb format, 0xFF_u8, 0xFF_u8, 0xFF_u8 | |
LibSDL2.fill_rect screen_surface, nil, rgb_map | |
LibSDL2.update_window_surface window.window | |
LibSDL2.delay 2000_u32 | |
SDL2.quit | |
###### Do this: | |
require "sdl2/sdl2" | |
SCREEN_WIDTH = 1280 | |
SCREEN_HEIGHT = 720 | |
SDL2.init do | |
window = SDL2.create_window("SDL Tutorial", LibSDL2::WINDOWPOS_UNDEFINED, LibSDL2::WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, LibSDL2::WINDOW_SHOWN) | |
raise "Window could not be created! SDL_Error: #{SDL2.error}" unless window | |
screen_surface = LibSDL2.get_window_surface window.window | |
format = screen_surface.value.format | |
rgb_map = LibSDL2.map_rgb format, 0xFF_u8, 0xFF_u8, 0xFF_u8 | |
LibSDL2.fill_rect screen_surface, nil, rgb_map | |
LibSDL2.update_window_surface window.window | |
LibSDL2.delay 2000_u32 | |
end # SDL2.quit after block is executed |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment