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Created March 25, 2021 11:09
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electron crash v2
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Hello World!</title>
<link rel="stylesheet" type="text/css" href="./styles.css">
</head>
<body>
<h1>Hello World!</h1>
<!-- All of the Node.js APIs are available in this renderer process. -->
We are using Node.js <script>document.write(process.versions.node)</script>,
Chromium <script>document.write(process.versions.chrome)</script>,
and Electron <script>document.write(process.versions.electron)</script>.
<button id="test">Go</button>
<script>
// You can also require other files to run in this process
require('./renderer.js')
</script>
</body>
</html>
// Modules to control application life and create native browser window
const {app, BrowserWindow} = require('electron')
function createWindow () {
// Create the browser window.
const mainWindow = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
worldSafeExecuteJavaScript: false,
contextIsolation: false,
nodeIntegration: true
}
})
// and load the index.html of the app.
mainWindow.loadFile('index.html')
// Open the DevTools.
// mainWindow.webContents.openDevTools()
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.whenReady().then(createWindow)
// Quit when all windows are closed, except on macOS. There, it's common
// for applications and their menu bar to stay active until the user quits
// explicitly with Cmd + Q.
app.on('window-all-closed', function () {
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (BrowserWindow.getAllWindows().length === 0) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
const base64 = require('js-base64')
async function go() {
// This URL works fine:
// const url = "https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/ArrayBuffer/byteLength"
// This URL causes seg fault (~2mb)
const url = "https://media4.giphy.com/media/gd09Y2Ptu7gsiPVUrv/giphy.gif"
const button = document.getElementById('test')
const buffer = await (await fetch(url)).arrayBuffer()
button.textContent += (" Buffer length " + buffer.byteLength)
const encoded = base64.Base64.fromUint8Array(buffer);
// Correct: const res = base64.Base64.decode(encoded);
try {
const res = btoa(encoded) // crash!
button.textContent += " Success! " + res.substr(0, 50)
} catch (e) {
button.textContent += " Error: " + e
}
}
document.getElementById('test').addEventListener('click', go);
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