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Acceleration Based Scroll Position
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const MOUSE_WHEEL_EVENT = "wheel"; | |
const TOUCH_MOVE = "touchmove"; | |
const TOUCH_END = "touchend"; | |
const MOUSE_DOWN = "mousedown"; | |
const MOUSE_UP = "mouseup"; | |
const MOUSE_MOVE = "mousemove"; | |
class ScrollPos { | |
constructor() { | |
this.acceleration = 0; | |
this.maxAcceleration = 5; | |
this.maxSpeed = 20; | |
this.velocity = 0; | |
this.dampen = 0.97; | |
this.speed = 8; | |
this.touchSpeed = 8; | |
this.scrollPos = 0; | |
this.velocityThreshold = 1; | |
this.snapToTarget = false; | |
this.mouseDown = false; | |
this.lastDelta = 0; | |
window.addEventListener(MOUSE_WHEEL_EVENT, event => { | |
event.preventDefault(); | |
this.accelerate(Math.sign(event.deltaY) * this.speed); | |
}); | |
window.addEventListener(TOUCH_MOVE, event => { | |
//event.preventDefault(); | |
let delta = this.lastDelta-event.targetTouches[0].clientY; | |
this.accelerate(Math.sign(delta) * this.touchSpeed); | |
this.lastDelta = event.targetTouches[0].clientY; | |
}) | |
window.addEventListener(TOUCH_END, event =>{ | |
this.lastDelta = 0; | |
}) | |
window.addEventListener(MOUSE_DOWN, event=>{ | |
this.mouseDown = true; | |
}) | |
window.addEventListener(MOUSE_MOVE, event=>{ | |
if(this.mouseDown){ | |
let delta = this.lastDelta-event.clientY; | |
this.accelerate(Math.sign(delta) * this.touchSpeed*0.4); | |
this.lastDelta = event.clientY; | |
} | |
}) | |
window.addEventListener(MOUSE_UP, event=>{ | |
this.lastDelta = 0; | |
this.mouseDown = false; | |
}) | |
} | |
accelerate(amount) { | |
if (this.acceleration < this.maxAcceleration) { | |
this.acceleration += amount; | |
} | |
} | |
update() { | |
this.velocity += this.acceleration; | |
if (Math.abs(this.velocity) > this.velocityThreshold) { | |
this.velocity *= this.dampen; | |
this.scrollPos += this.velocity; | |
} else { | |
this.velocity = 0; | |
} | |
if (Math.abs(this.velocity) > this.maxSpeed) { | |
this.velocity = Math.sign(this.velocity) * this.maxSpeed; | |
} | |
this.acceleration = 0; | |
} | |
snap (snapTarget, dampenThreshold = 100, velocityThresholdOffset = 1.5) { | |
if(Math.abs(snapTarget - this.scrollPos) < dampenThreshold) { | |
this.velocity *= this.dampen; | |
} | |
if (Math.abs(this.velocity) < this.velocityThreshold+velocityThresholdOffset) { | |
this.scrollPos += (snapTarget - this.scrollPos) * 0.1; | |
} | |
} | |
project(steps = 1) { | |
if(steps === 1) return this.scrollPos + this.velocity * this.dampen | |
var scrollPos = this.scrollPos; | |
var velocity = this.velocity; | |
for(var i = 0; i < steps; i++) { | |
velocity *= this.dampen; | |
scrollPos += velocity; | |
} | |
return scrollPos; | |
} | |
} |
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