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Mathieu mwrites

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import Foundation
final class Sample: NSObject {
@objc dynamic var name: String = ""
}
class MyObj: NSObject {
@objc dynamic var test: String = ""
}
extension NSObjectProtocol where Self: NSObject {
@gnou
gnou / TextSize.swift
Created March 21, 2017 10:09
Calculate height of some text when width is fixed
public struct TextSize {
fileprivate struct CacheEntry: Hashable {
let text: String
let font: UIFont
let width: CGFloat
let insets: UIEdgeInsets
fileprivate var hashValue: Int {
return text.hashValue ^ Int(width) ^ Int(insets.top) ^ Int(insets.left) ^ Int(insets.bottom) ^ Int(insets.right)
@andreaantonioni
andreaantonioni / ios-cell-registration-swift.md
Last active July 15, 2021 13:41 — forked from gonzalezreal/ios-cell-registration-swift.md
iOS Cell Registration & Reusing with Swift Protocol Extensions and Generics

iOS Cell Registration & Reusing with Swift Protocol Extensions and Generics

A common task when developing iOS apps is to register custom cell subclasses for both UITableView and UICollectionView. Well, that is if you don’t use Storyboards, of course.

Both UITableView and UICollectionView offer a similar API to register custom cell classes:

public func register(_ cellClass: AnyClass?, forCellReuseIdentifier identifier: String)
public func register(_ nib: UINib?, forCellReuseIdentifier identifier: String)
@giulio92
giulio92 / In_your_networking_class.swift
Last active February 1, 2023 03:59
NSURLSession Proxy configuration
let sessionConfiguration: URLSessionConfiguration = .default
let proxyConfiguration: [AnyHashable : Any] = [
kCFNetworkProxiesHTTPEnable as AnyHashable: true,
kCFNetworkProxiesHTTPPort as AnyHashable: [Place-proxy's-port-number-here],
kCFNetworkProxiesHTTPProxy as AnyHashable: "Place-your-proxy-address-here"
]
sessionConfiguration.connectionProxyDictionary = proxyConfiguration
@Geri-Borbas
Geri-Borbas / BuildPostProcessor.cs
Last active March 22, 2020 17:12
Adds iOS Frameworks to Xcode project (on each Unity build).
//
// Copyright (c) 2017 eppz! mobile, Gergely Borbás (SP)
// http://www.twitter.com/_eppz
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, AR
@simme
simme / debounce-throttle.swift
Created December 20, 2016 10:04
Swift 3 debounce & throttle
//
// debounce-throttle.swift
//
// Created by Simon Ljungberg on 19/12/16.
// License: MIT
//
import Foundation
extension TimeInterval {
@ryuichis
ryuichis / Event.swift
Created October 15, 2016 13:40
Swift 3 Struct & NSCoding
public struct Event {
public internal(set) var timeStamp: Date
public internal(set) var eventTag: String
public init(timeStamp: Date, tag: String) {
self.timeStamp = timeStamp
self.eventTag = tag
}
}
/Applications/Xcode.app/Contents/Frameworks/IDEKit.framework/Resources/IDETextKeyBindingSet.plist
– Delete current line: ctrl + shift + k
– Duplicate current line: ctrl + shift + c
– Insert line below: ctrl + o
– Insert line above: ctrl + shift + o
#Insertion and indentation
<key>Insert New Line Below</key>
@andymatuschak
andymatuschak / States-v3.md
Last active June 12, 2024 04:17
A composable pattern for pure state machines with effects (draft v3)

A composable pattern for pure state machines with effects

State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?

There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.

Here I present a composable pattern for pure state machiness with effects,

import Foundation
/// NSURLSession synchronous behavior
/// Particularly for playground sessions that need to run sequentially
public extension NSURLSession {
/// Return data from synchronous URL request
public static func requestSynchronousData(request: NSURLRequest) -> NSData? {
var data: NSData? = nil
let semaphore: dispatch_semaphore_t = dispatch_semaphore_create(0)