Last active
October 5, 2015 16:20
-
-
Save mxamber/f99344b9535ebb7c9975 to your computer and use it in GitHub Desktop.
A small script for Blender Game Engine Python to change the pitch of the car engine sound depending on the speed of the car.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
def engineSound (): | |
from bge import logic | |
cont = logic.getCurrentController() | |
# Name of the Sound Actuator playing your sound | |
sound = cont.owner.actuators["enginesound"] | |
# Replace "Car" with the Name of your car | |
speed = abs(round(sum(scn.objects["Car"].linearVelocity), 2) * 0.25) | |
cont.owner["speed"] = speed | |
# Kind of "Gears", defines the speed after which the rounds-per-minute of the engine "reset" | |
if speed < 2: | |
multiplier = 0.15 | |
# elif speed < 3: | |
# multiplier = 0.1 | |
elif speed < 6: | |
multiplier = 0.05 | |
elif speed < 9: | |
multiplier = 0.035 | |
else: | |
multiplier = 0.02 | |
# Again - replace "Car" | |
pitch = abs(round(sum(scn.objects["Car"].linearVelocity), 2) * multiplier) | |
if pitch > 1.25: | |
pitch = 1.25 | |
elif pitch < 0.5: | |
pitch = 0.5 | |
# Prints the pitch to the system console. Not noecessary, just for debugging | |
print(pitch) | |
sound.pitch = pitch | |
sound.startSound() |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment