Certain values relevant to GB Studio development! Information compiled by 2BitCrook.
- 8x8 = The size of a background tile.
- 8x16 = The size of a sprite tile.
- 16x16 = Two sprite tiles, a metasprite.
- 72x64 = Six sprite tiles combined, the largest connected metasprite one can create.
- 3 = Colours can be used for sprites (excluding 1 transparent color).
- 4 = Colours can be used for backgrounds and UI.
- 5 = Unique projectiles per scene.
- 10 = Sprite tiles can be loaded in one row (scanline) before dropping out.
- 10 = Active actors can be on screen at once.
- 16 = GBC Palettes total, 8 for background and 8 for sprites. Each palette can hold 4 colours.
- 20 = Active actors over a larger scene.
- 38 = Maximum amount of 8x16 sprite tiles on screen at once (excluding 2 reserved for Emote).
- 52 = Maximum amount of text characters for DMG (original Gameboy) before getting overwritten.
- 96 = Max amount of sprite tiles in a scene total.
- 116 = Maximum amount of text characters for GBC before getting overwritten.
- 512 = Total variables, global and local.
- 32767 = Max variable value.
- -32768 = Min variable value.
- 128 = Max Background Tiles in a scene to be able to have 96 sprite tiles available.
- 192 = Max Background Tiles in a scene and still be able to use dialog/text. 64 sprite tiles available.
- 256 = Max Background Tiles in a scene that isn't logo mode. 64 sprite tiles available.
- 360 = Amount of tiles that make up a 160x144 resolution. All tiles can be unique in logo mode. 12 sprite tiles available.
- 160 x 144 = The base resolution for the Gameboy and smallest size for a scene.
- 512 x 2040 = Maximum size for a scene height wise.
- 1016x1024 = Maximum size for a scene equalish size.
- 2040 x 512 = Maximum size for a scene length wise.
- #071821 - Darkest tone for sprites and backgrounds
- #306850 - Mid dark tone for backgrounds only.
- #86c06c - Mid light tone for sprites and backgrounds.
- #e0f8cf - Lightest tone for sprites and backgrounds
- #65ff00 - Transparency for sprites.
- #ff00ff - Transparency for variable width font glyphs.