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@mxriverlynn
Last active September 25, 2018 18:13
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Marionette.Gauntlet - an event based "state machine" of sorts, used for building wizard, breadcrumb and tab UI and navigation systems
// Marionette.Gauntlet v0.0.0
// --------------------------
//
// Build wizard-style workflows with an event-emitting state machine
// Requires Backbone.Picky (http://github.com/derickbailey/backbone.picky)
//
// Copyright (C) 2012 Muted Solutions, LLC.
// Distributed under MIT license
Marionette.Gauntlet = (function(Backbone, Picky, Marionette, $, _){
// Wizard Steps
// ------------
// A selectable model that represents an individual step
// in the wizard / workflow
var WizardStep = Backbone.Model.extend({
initialize: function(){
var selectable = new Picky.Selectable(this);
_.extend(this, selectable);
}
});
// A collection of wizard steps, defining the over-all workflow
// of the wizard.
var WizardStepCollection = Backbone.Collection.extend({
model: WizardStep,
initialize: function(){
this.emptyStep = new this.model({isEmpty: true});
this.finalStep = new this.model({isFinal: true, name: "Done"});
var selectable = new Picky.SingleSelect(this);
_.extend(this, selectable);
},
// Get the next step in the workflow
getNext: function(){
var index, nextIndex, nextStep;
if (!this.selected){
index = 0;
} else {
index = this.indexOf(this.selected);
}
if (index < this.length-1){
nextIndex = index + 1;
nextStep = this.at(nextIndex) || this.emptyStep;
} else {
nextStep = this.finalStep;
}
return nextStep;
},
// Get the previous step in the workflow
getPrevious: function(){
var index, nextIndex;
if (!this.selected){
index = 0;
} else {
index = this.indexOf(this.selected);
}
if (index > 0){
nextIndex = index - 1;
} else {
nextIndex = -1;
}
return this.at(nextIndex) || this.emptyStep;
}
});
// Guantlet Controller
// -------------------
var Gauntlet = Marionette.Controller.extend({
constructor: function(options){
Marionette.Controller.prototype.constructor.apply(this, arguments);
if (!options || !options.workflowSteps){
var error = new Error("Wizard needs `workflowSteps` badly.")
error.name = "NoWorkflowStepsError";
throw error;
}
this.steps = new WizardStepCollection(options.workflowSteps);
this.filters = {};
this.onSteps = {};
},
// Get the list of steps that run this workflow
getSteps: function(){
return this.steps;
},
// Update the list of steps that run this workflow
updateSteps: function(workflowSteps) {
var _currentStep = this._currentStep;
var currentStepId = _currentStep ? _currentStep.id : null;
var currentStep = null;
this.steps.reset(workflowSteps);
if (currentStepId && (currentStep = this.steps.get(currentStepId))) {
this._setCurrentStep(currentStep);
}
},
// Move to the next step in the workflow
nextStep: function(){
var nextStep = this.steps.getNext();
this.moveTo(nextStep);
},
// Move to the previous step in the workflow
previousStep: function(){
var previousStep = this.steps.getPrevious();
this.moveTo(previousStep);
},
// Complete the workflow and move on
complete: function(){
var onComplete = this.filters.onComplete;
if (_.isObject(onComplete)){
onComplete.fn.call(onComplete.context);
}
this.trigger("complete");
this._clearCurrentStep();
},
// Add a step handler by key, providing a handler
// callback function and an optional context object
// for executing the handler callback
onStep: function(stepKey, handler, context){
var stepList = this.onSteps[stepKey];
if (!stepList){
stepList = [];
this.onSteps[stepKey] = stepList;
}
stepList.push({
handler: handler,
context: context
});
},
// Run a callback before moving to another step
beforeMove: function(fn, context){
this.filters.beforeMove = {fn: fn, context: context};
},
// Run a callback after the workflow has been completed
onComplete: function(fn, context){
this.filters.onComplete = {fn: fn, context: context};
},
// Move to a given step by the step's "key"
setStepByKey: function(stepKey){
stepKey = stepKey || "";
var step = this.steps.where({key: stepKey})[0];
if (step){
this._setCurrentStep(step);
}
},
// Move to a specified step
moveTo: function(step){
// build a function to call when we're ready to move
var done = _.bind(function(){
// set the current step, then run all the step callbacks
this._setCurrentStep(step, function(){
var key = step.get("key");
this._runStepCallbacks(key);
});
}, this);
// only run the beforeMove filter if this is not the first
// step to be shown in this instance of the gauntlet
var isFirstUse = (!this._currentStep);
var beforeMove = this.filters.beforeMove;
if (!isFirstUse && _.isObject(beforeMove)){
beforeMove.fn.call(beforeMove.context, done);
} else {
done();
}
},
// Set the current step and optionally run a callback
// function after the current step has been set.
_setCurrentStep: function(step, cb){
var key = step.get("key");
this.trigger("step", key);
this.trigger("step:" + key);
if (this._currentStep !== step){
this._currentStep = step;
step.select();
if (cb){ cb.apply(this); }
}
},
// Clear the current step
_clearCurrentStep: function(){
if (this._currentStep){
delete this._currentStep;
}
},
_runStepCallbacks: function(stepKey){
var stepList = this.onSteps[stepKey];
if (!stepList){ return; }
var length = stepList.length;
for (var i=0; i<length; i++){
var config = stepList[i];
if (!_.isFunction(config.handler)){
var error = new Error("Cannot run step for '" + stepKey + "'. Handler not found.");
error.name = "StepHandlerNotFound";
throw error;
}
config.handler.apply(config.context);
}
},
});
// Export Public API
// -----------------
return Gauntlet;
})(Backbone, Backbone.Picky, Marionette, $, _);
@TimNZ
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TimNZ commented Feb 6, 2013

Nice one, glad I googled for 'wizard marionette' before starting on my own.

Do you have plans to maintain this further?

@TimNZ
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TimNZ commented Feb 6, 2013

Nicely structured code, great spring board for me to extend.

Keep up the great work on Marionette, donation coming soon!

@scancel
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scancel commented May 15, 2013

Hey Tim, have you managed to implement any of this?

@bashilbers
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How can this be implemented for breadcrumb navigation?

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