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A game launcher by Ruby/GTK3.
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require "gtk3" | |
require "bricks_meet_balls" | |
class GameButton < Gtk::Button | |
PROPERTIES = [ | |
"num_of_rows", | |
"num_of_columns", | |
"num_of_balls", | |
"ball_images", | |
"brick_images", | |
"background_image", | |
"endless", | |
] | |
PROPERTIES.each do |property| | |
attr_accessor property | |
end | |
attr_accessor :width, :height | |
def initialize | |
super(:label => "Game Start") | |
signal_connect("clicked") do | |
Thread.new do | |
@game = BricksMeetBalls::Window.new(width, height) | |
PROPERTIES.each do |property| | |
value = __send__(property) | |
@game.__send__("#{property}=", value) if value | |
end | |
@game.show | |
end | |
end | |
end | |
end | |
class NumberInputEntry < Gtk::Box | |
def initialize(game_button, target, default=0) | |
super(:horizontal) | |
label = Gtk::Label.new | |
label.text = target.gsub(/_/, " ") | |
add(label) | |
entry = Gtk::Entry.new | |
entry.text = default.to_s | |
game_button.send("#{target}=", default) | |
entry.max_length = 3 | |
entry.signal_connect("changed") do | |
text = entry.text | |
game_button.__send__("#{target}=", text.to_i) if /[0-9]+/ =~ text | |
end | |
pack_end(entry) | |
end | |
end | |
class FileChooser < Gtk::Box | |
def initialize(game_button, target) | |
super(:horizontal) | |
label = Gtk::Label.new | |
title = target.gsub(/_/, " ") | |
label.text = title | |
add(label) | |
chooser = Gtk::FileChooserButton.new(title, :open) | |
chooser.signal_connect("selection-changed") do | |
filename = chooser.filename | |
game_button.__send__("#{target}=", filename) unless filename.empty? | |
end | |
pack_end(chooser) | |
end | |
end | |
class EndressCheckButton < Gtk::CheckButton | |
def initialize(game_button, default=false) | |
super("endless") | |
game_button.endless = default | |
signal_connect("toggled") do | |
game_button.endless = (self.active? ? true : false) | |
end | |
end | |
end | |
class ControlWindow < Gtk::Window | |
def initialize | |
super | |
self.title = "Control Window" | |
signal_connect("destroy") do | |
Gtk.main_quit | |
end | |
vbox = Gtk::Box.new(:vertical) | |
add(vbox) | |
game_button = GameButton.new | |
vbox.add(game_button) | |
vbox.add(NumberInputEntry.new(game_button, "width", 640)) | |
vbox.add(NumberInputEntry.new(game_button, "height", 480)) | |
vbox.add(NumberInputEntry.new(game_button, "num_of_rows", 10)) | |
vbox.add(NumberInputEntry.new(game_button, "num_of_columns", 8)) | |
vbox.add(NumberInputEntry.new(game_button, "num_of_balls", 29)) | |
vbox.add(FileChooser.new(game_button, "ball_images")) | |
vbox.add(FileChooser.new(game_button, "brick_images")) | |
vbox.add(FileChooser.new(game_button, "background_image")) | |
vbox.add(EndressCheckButton.new(game_button)) | |
end | |
end | |
window = ControlWindow.new | |
window.show_all | |
Gtk.main |
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