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ProcessingとLeapMotionでテルミンっぽいもの
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import com.leapmotion.leap.*; | |
import ddf.minim.*; | |
import ddf.minim.signals.*; | |
Minim minim; | |
AudioOutput out; | |
SineWave sine; | |
com.leapmotion.leap.Controller controller = new com.leapmotion.leap.Controller(); | |
void setup() { | |
size(800, 230); | |
frameRate(60); | |
smooth(); | |
colorMode(HSB, 360, 100, 100); | |
strokeWeight(3); | |
minim = new Minim(this); | |
out = minim.getLineOut(Minim.STEREO); | |
sine = new SineWave(440, 1.0, out.sampleRate()); | |
sine.portamento(200); | |
out.addSignal(sine); | |
} | |
void draw() { | |
background(0); | |
translate(0, height/2); | |
stroke(map(int(sine.frequency()), 40, 1000, 0, 360), 100, 100); | |
// サイン波を描画する | |
for(int i=0;i<out.bufferSize()-1;i++) { | |
float x = map(i, 0, out.bufferSize(), 0, width); | |
float y = map(out.mix.get(i), 0, 1.0, 0, height/2); | |
point(x, y); | |
} | |
// LeapMotionで音程,音量のコントロールをする | |
Frame frame = controller.frame(); | |
for(Hand hand : frame.hands()) { | |
String handType = hand.isLeft() ? "Left" : "Right"; | |
if(handType.equals("Left")) { // volume | |
// println("Left Hand : " + hand.palmPosition().getY()); | |
float amp = map(hand.palmPosition().getY(), 0, 600, 0.0, 1.0); | |
sine.setAmp(amp); | |
} | |
if(handType.equals("Right")) { // pitch | |
// println("Right Hand"); | |
float freq = map(hand.palmPosition().getX(), -250, 350, 1000, 40); | |
text("freq = " + freq, 50, 50); | |
sine.setFreq(freq); | |
} | |
} | |
} | |
//void mouseMoved() { | |
// float freq = map(mouseX, 0, width, 2000, 40); | |
// sine.setFreq(freq); | |
// float amp = map(mouseY, 0, height, 1.0, 0.0); | |
// sine.setAmp(amp); | |
//} | |
void stop() { | |
out.close(); | |
minim.stop(); | |
super.stop(); | |
} |
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ずっと音が鳴りっぱなしなので、手をグーにしたら音を止めるとかしたいね