Created
June 19, 2017 14:19
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data grid
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// | |
// ViewController.m | |
// DiaGrid | |
// | |
// Created by MizushimaYusuke on 2017/06/19. | |
// Copyright © 2017 MizushimaYusuke. All rights reserved. | |
// | |
#import "ViewController.h" | |
@import SpriteKit; | |
@interface ViewController () | |
@property (nonatomic, weak) SKScene *scene; | |
@end | |
@implementation ViewController | |
- (void)viewDidLoad { | |
[super viewDidLoad]; | |
[self setupScene]; | |
[self createDiaGrid]; | |
} | |
- (void)setupScene { | |
SKView *sv = [[SKView alloc] initWithFrame:self.view.bounds]; | |
SKScene *s = [SKScene sceneWithSize:sv.frame.size]; | |
[sv presentScene:s]; | |
[self.view addSubview:sv]; | |
self.scene = s; | |
} | |
- (void)createDiaGrid { | |
float l = 55; | |
for (int i=0; i<20; i++) { | |
for (int j=0; j<12; j++) { | |
float x = l * i; | |
float y = l * j; | |
SKNode *dia = ((i + (j % 2)) % 2) == 0 ? [self shapeA] : [self shapeB]; | |
dia.position = CGPointMake(x, y); | |
[self.scene addChild:dia]; | |
} | |
} | |
} | |
- (SKNode *)shapeA { | |
int shape[][5] = { | |
{0,0,1,0,0}, | |
{0,1,1,1,0}, | |
{1,1,0,1,1}, | |
{0,1,1,1,0}, | |
{0,0,1,0,0}, | |
}; | |
return [self createShape:shape color:[UIColor yellowColor]]; | |
} | |
- (SKNode *)shapeB { | |
int shape[][5] = { | |
{0,0,1,0,0}, | |
{0,1,0,1,0}, | |
{1,0,1,0,1}, | |
{0,1,0,1,0}, | |
{0,0,1,0,0}, | |
}; | |
return [self createShape:shape color:[UIColor whiteColor]]; | |
} | |
- (SKNode *)createShape:(int[][5])shape color:(UIColor *)color { | |
SKNode *a = [SKNode node]; | |
a.name = @"dia"; | |
float l = 10; | |
for (int i=0; i<5; i++) { | |
for (int j=0; j<5; j++) { | |
if (shape[i][j] == 1) { | |
float x = l * i; | |
float y = l * j; | |
SKShapeNode *dot = [SKShapeNode shapeNodeWithRect:CGRectMake(x, y, l, l)]; | |
if (i==2 && j==2) { | |
dot = [SKShapeNode shapeNodeWithRect:CGRectMake(x + 2, y + 2, l - 4, l - 4)]; | |
} | |
dot.lineWidth = 0; | |
dot.fillColor = color; | |
[a addChild:dot]; | |
} | |
} | |
} | |
return a; | |
} | |
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { | |
[self.scene enumerateChildNodesWithName:@"dia" usingBlock:^(SKNode * _Nonnull node, BOOL * _Nonnull stop) { | |
if (arc4random_uniform(5) == 0) { | |
[node runAction:[SKAction sequence:@[[SKAction scaleTo:0.5 duration:1.0], [SKAction scaleTo:1.0 duration:1.0]]]]; | |
} | |
}]; | |
} | |
@end |
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http://lepetit-prince.net/ios/?p=6386