Created
January 7, 2018 12:49
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// | |
// ViewController.swift | |
// arrow | |
// | |
// Created by MizushimaYusuke on 2018/01/07. | |
// Copyright © 2018 MizushimaYusuke. All rights reserved. | |
// | |
import UIKit | |
import SceneKit | |
import ARKit | |
class ViewController: UIViewController, ARSCNViewDelegate { | |
@IBOutlet var sceneView: ARSCNView! | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
// Set the view's delegate | |
sceneView.delegate = self | |
// Show statistics such as fps and timing information | |
sceneView.showsStatistics = true | |
sceneView.autoenablesDefaultLighting = true | |
// Create a new scene | |
let scene = SCNScene() | |
// Set the scene to the view | |
sceneView.scene = scene | |
} | |
override func viewWillAppear(_ animated: Bool) { | |
super.viewWillAppear(animated) | |
// Create a session configuration | |
let configuration = ARWorldTrackingConfiguration() | |
// Run the view's session | |
sceneView.session.run(configuration) | |
} | |
override func viewWillDisappear(_ animated: Bool) { | |
super.viewWillDisappear(animated) | |
// Pause the view's session | |
sceneView.session.pause() | |
} | |
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { | |
if let p = touches.first?.location(in: sceneView) { | |
if let hit = sceneView.hitTest(p, types: .featurePoint).first { | |
let position = SCNVector3(hit.worldTransform.columns.3.x, hit.worldTransform.columns.3.y + 0.02, hit.worldTransform.columns.3.z) | |
let arrowSign = SCNNode() | |
arrowSign.position = position | |
sceneView.scene.rootNode.addChildNode(arrowSign) | |
let path = UIBezierPath() | |
path.move(to: CGPoint(x: 0, y: -0.01)) | |
path.addLine(to: CGPoint(x: 0, y:0.01)) | |
path.addLine(to: CGPoint(x: 0.01, y:0)) | |
path.close() | |
let tri = SCNShape(path: path, extrusionDepth: 0.001) | |
tri.firstMaterial?.diffuse.contents = UIColor(hue: 0.5, saturation: 0.5, brightness: 1, alpha: 1) | |
let triNode = SCNNode(geometry: tri) | |
triNode.position = SCNVector3(0.005, 0, 0) | |
arrowSign.addChildNode(triNode) | |
let bar = SCNBox(width: 0.04, height: 0.01, length: 0.001, chamferRadius: 0) | |
bar.firstMaterial?.diffuse.contents = UIColor(hue: 0.5, saturation: 0.5, brightness: 1, alpha: 1) | |
let barNode = SCNNode(geometry: bar) | |
barNode.position = SCNVector3(-0.01, 0, 0) | |
arrowSign.addChildNode(barNode) | |
arrowSign.runAction(.rotateBy(x: 0, y: 4.0 * .pi, z: 0, duration: 3.0)) | |
} | |
} | |
} | |
} |
@mzsima Do you have a solution or suggestion that in sceneview how can we draw arrow in all direction using Two Points like Start vector and end point vector (draw arrow like Up side , Downside , left side up and down, right side up and down ) see attachment ,
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http://lepetit-prince.net/ios/?p=7012