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iPhoneXでのみStatusBarを表示する設定
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#if UNITY_IOS | |
using UnityEditor; | |
using UnityEditor.Callbacks; | |
using System.IO; | |
using UnityEditor.iOS.Xcode; | |
using UnityEngine; | |
public class IPhoneXStatusBarSetting | |
{ | |
[PostProcessBuild] | |
public static void OnPostProcessBuild (BuildTarget buildTarget, string path) | |
{ | |
if (UnityEditor.PlayerSettings.statusBarHidden) | |
{ | |
//StatusBarをデフォルトで非表示 | |
var plistPath = Path.Combine (path, "Info.plist"); | |
var plist = new PlistDocument (); | |
plist.ReadFromFile (plistPath); | |
plist.root.SetBoolean ("UIStatusBarHidden", false); | |
plist.WriteToFile (plistPath); | |
//Unityで出力されるViewControllerファイルを書き換える | |
string viewControllerPath = Path.Combine (path, "Classes/UI/UnityViewControllerBase+iOS.mm"); | |
string viewControllerContent = File.ReadAllText (viewControllerPath); | |
string vcOldText = | |
" return _PrefersStatusBarHidden;"; | |
string vcNewText = | |
" CGSize size = [UIScreen mainScreen].nativeBounds.size;\n" + | |
" if ( (int)size.width == 1125 && (int)size.height == 2436)\n" + | |
" {\n" + | |
" return NO;\n" + | |
" }\n" + | |
" else\n" + | |
" {\n" + | |
" return YES;\n" + | |
" }"; | |
viewControllerContent = viewControllerContent.Replace (vcOldText, vcNewText); | |
File.WriteAllText (viewControllerPath, viewControllerContent); | |
} | |
} | |
} | |
#endif |
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