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@n-taku n-taku/CustomCopyComponent
Last active Mar 21, 2018

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複数コンポーネントのコピー&ペースト
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Linq;
using System.IO;
using System;
public class CustomCopyComponent : EditorWindow
{
static Component[] targetComponents;
static bool[] isCopyComponents;
static GameObject copyComponentsGameObject;
static List<Component> copyComponents = new List<Component> ();
static List<GameObject> targetGameObject = new List<GameObject> ();
static bool defaultCheck;
Vector2 scrollPos = Vector2.zero;
[MenuItem ("CONTEXT/Component/Custom Copy", true)]
static bool IsEnabled ()
{
if (Selection.activeGameObject == null)
return false;
var target = Selection.activeGameObject;
var components = target.GetComponents<Component> ();
if (components.Length == 0)
return false;
return true;
}
[MenuItem ("CONTEXT/Component/Custom Copy", false, 100)]
static void CreateWindow ()
{
copyComponentsGameObject = Selection.activeGameObject;
targetComponents = copyComponentsGameObject.GetComponents<Component> ();
copyComponents.Clear ();
isCopyComponents = new bool[targetComponents.Length];
for (int i = 0; i < isCopyComponents.Length; i++)
{
isCopyComponents [i] = defaultCheck;
}
var window = GetWindow<CustomCopyComponent> ("CustomCopy");
window.OnSelectionChange ();
}
[MenuItem ("CONTEXT/Component/Custom Paste", true)]
static bool IsPastEnabled ()
{
return copyComponents.Count > 0 && targetGameObject.Count > 0;
}
[MenuItem ("CONTEXT/Component/Custom Paste", false, 100)]
static void PastFromContext ()
{
Paste ();
}
public void OnSelectionChange ()
{
targetGameObject.Clear ();
var targetObjects = Selection.objects;
foreach (var targetObject in targetObjects)
{
if (!(targetObject is GameObject))
continue;
if (targetObject == copyComponentsGameObject)
continue;
targetGameObject.Add ((GameObject)targetObject);
}
Repaint ();
}
private void OnGUI ()
{
if (targetComponents == null || targetComponents.Length == 0)
return;
scrollPos = EditorGUILayout.BeginScrollView( scrollPos );
{
EditorGUILayout.LabelField ("コンポーネント一覧");
using (new GUILayout.VerticalScope (GUI.skin.box))
{
using (new GUILayout.HorizontalScope ())
{
EditorGUI.BeginChangeCheck ();
defaultCheck = EditorGUILayout.Toggle (defaultCheck, GUILayout.Width (30));
EditorGUILayout.LabelField ("Check", GUILayout.ExpandWidth (true));
if (EditorGUI.EndChangeCheck ())
{  
for (int i = 0; i < isCopyComponents.Length; i++)
{
isCopyComponents [i] = defaultCheck;
}
}
}
GUILayout.Box (
string.Empty,
GUILayout.Width (position.width - 24),
GUILayout.Height (1)
);
for (int i = 0; i < targetComponents.Length; i++)
{
using (new GUILayout.HorizontalScope ())
{
var co = targetComponents [i];
if (co && co.hideFlags != HideFlags.None)
continue;
isCopyComponents [i] = EditorGUILayout.Toggle (isCopyComponents [i], GUILayout.Width (30));
EditorGUILayout.LabelField (co.GetType ().ToString (), GUILayout.ExpandWidth (true));
}
}
}
if (GUILayout.Button ("Copy"))
{
copyComponents.Clear ();
for (int i = 0; i < targetComponents.Length; i++)
{
var co = targetComponents [i];
if (co && !isCopyComponents [i])
continue;
copyComponents.Add (co);
}
}
EditorGUILayout.Space ();
if (copyComponents.Count > 0)
{
if (GUILayout.Button("コピー中:" + copyComponents [0].name, GUI.skin.label))
{
Selection.objects = new[] { copyComponentsGameObject };
}
using (new GUILayout.VerticalScope (GUI.skin.box))
{
for (int i = 0; i < copyComponents.Count; i++)
{
var coco = copyComponents [i];
if (coco)
{
EditorGUILayout.LabelField (coco.GetType ().ToString ());
}
}
}
EditorGUI.BeginDisabledGroup (!IsPastEnabled ());
if (GUILayout.Button ("Paste"))
{
Paste ();
}
EditorGUI.EndDisabledGroup ();
}
}
EditorGUILayout.EndScrollView();
}
static public void Paste ()
{
foreach (var copyComponent in copyComponents)
{
if (!copyComponent)
continue;
var copyComponentType = copyComponent.GetType ();
UnityEditorInternal.ComponentUtility.CopyComponent (copyComponent);
var targetObjects = Selection.objects;
foreach (var targetObject in targetObjects)
{
if (!(targetObject is GameObject))
continue;
var target = (GameObject)targetObject;
var targetComponent = target.GetComponent (copyComponentType);
if (targetComponent)
{
UnityEditorInternal.ComponentUtility.PasteComponentValues (targetComponent);
}
else
{
UnityEditorInternal.ComponentUtility.PasteComponentAsNew (target);
}
}
}
}
}
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