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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class EventTriggerEx : EventTrigger
{
public override void OnBeginDrag( PointerEventData data ){Debug.Log( "OnBeginDrag called." );}
public override void OnCancel( BaseEventData data ){Debug.Log( "OnCancel called." );}
public override void OnDeselect( BaseEventData data ){Debug.Log( "OnDeselect called." );}
public override void OnDrag( PointerEventData data ){Debug.Log( "OnDrag called." );}
public override void OnDrop( PointerEventData data ){Debug.Log( "OnDrop called." );}
public override void OnEndDrag( PointerEventData data ){Debug.Log( "OnEndDrag called." );}
public override void OnInitializePotentialDrag( PointerEventData data ){Debug.Log( "OnInitializePotentialDrag called." );}
public override void OnMove( AxisEventData data ){Debug.Log( "OnMove called." );}
public override void OnPointerClick( PointerEventData data ){Debug.Log( "OnPointerClick called." );}
public override void OnPointerDown( PointerEventData data ){Debug.Log( "OnPointerDown called." );}
public override void OnPointerEnter( PointerEventData data ){Debug.Log( "OnPointerEnter called." );}
public override void OnPointerExit( PointerEventData data ){Debug.Log( "OnPointerExit called." );}
public override void OnPointerUp( PointerEventData data ){Debug.Log( "OnPointerUp called." );}
public override void OnScroll( PointerEventData data ){Debug.Log( "OnScroll called." );}
public override void OnSelect( BaseEventData data ){Debug.Log( "OnSelect called." );}
public override void OnSubmit( BaseEventData data ){Debug.Log( "OnSubmit called." );}
public override void OnUpdateSelected( BaseEventData data ){Debug.Log( "OnUpdateSelected called." );}
}
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