Created
October 30, 2016 08:19
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Alpha Trick
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"/> | |
<title>AlphaTrick</title> | |
</head> | |
<body> | |
<div> | |
<div>when bg is black: <input type="file" id="black"/></div> | |
<div>when bg is white: <input type="file" id="white"/></div> | |
<div><input type="button" id="compose" value="compose"/></div> | |
<div>background: <input type="range" id="bg" min="0" max="255" value="255"></div> | |
<div>result: </div> | |
</div> | |
<div id="canvas-div"> | |
<canvas id="canvas" width="0" height="0"></canvas> | |
</div> | |
<div> | |
log: | |
<textarea id="log" style="display:block; width:100%; height:20em"></textarea> | |
</div> | |
<pre> | |
algorithm: | |
for each (uv: vec2): | |
img_result[uv] = argmin_result { | |
diff(trans_b(img_black[uv]), alpha_blend(black, result)) + | |
diff(trans_w(img_white[uv]), alpha_blend(white, result)) | |
} | |
where | |
trans_b(color: vec4) := color * 0.5 | |
trans_w(color: vec4) := color * 0.5 + vec4(0.5) | |
</pre> | |
<script type="x-shader/x-vertex" id="vert"> | |
attribute vec2 pos; | |
varying vec2 uv; | |
void main(void) { | |
gl_Position = vec4(pos.x * 2.0 - 1.0, 1.0 - pos.y * 2.0, 0, 1); | |
uv = vec2(pos.x, pos.y); | |
} | |
</script> | |
<script type="x-shader/x-fragment" id="frag"> | |
precision highp float; | |
varying vec2 uv; | |
uniform sampler2D black; | |
uniform sampler2D white; | |
float error(float b, float w, float a, float c) { | |
float diffB = a * c - b; | |
float diffW = ((1.0 - a) + a * c) - w; | |
return diffB * diffB + diffW * diffW; | |
} | |
vec2 bestError(float b, float w, float a) { | |
vec2 result = vec2(0.0, error(b, w, a, 0.0)); | |
vec2 one = vec2(1.0, error(b, w, a, 1.0)); | |
if (one.y < result.y) result = one; | |
float minPoint = (b + w + a - 1.0) / (2.0 * a); | |
if (0.0 <= minPoint && minPoint <= 1.0) { | |
vec2 min = vec2(minPoint, error(b, w, a, minPoint)); | |
if (min.y < result.y) result = min; | |
} | |
return result; | |
} | |
vec4 compose(vec3 black, vec3 white) { | |
vec4 result = vec4(0.0, 0.0, 0.0, 0.0); | |
float error = | |
error(black.r, white.r, 0.0, 0.0) + | |
error(black.g, white.g, 0.0, 0.0) + | |
error(black.b, white.b, 0.0, 0.0); | |
for (int i = 1; i <= 255; i++) { | |
float alpha = float(i) / 255.0; | |
vec2 r = bestError(black.r, white.r, alpha); | |
vec2 g = bestError(black.g, white.g, alpha); | |
vec2 b = bestError(black.b, white.b, alpha); | |
float e = r.y + g.y + b.y; | |
if (e <= error) { | |
error = e; | |
result = vec4(r.x, g.x, b.x, alpha); | |
} | |
} | |
return result; | |
} | |
void main(void) { | |
vec4 b = texture2D(black, uv) * 0.5; | |
vec4 w = texture2D(white, uv) * 0.5 + 0.5; | |
gl_FragColor = compose(b.rgb, w.rgb); | |
} | |
</script> | |
<script> | |
var canvas = document.getElementById('canvas'); | |
var logArea = document.getElementById('log'); | |
var black = document.getElementById('black'); | |
var white = document.getElementById('white'); | |
var compose = document.getElementById('compose'); | |
function log() { | |
console.log.apply(console, arguments); | |
var s = ''; | |
for (var i = 0; i < arguments.length; i++) { | |
if (i > 0) s += ' '; | |
s += arguments[i]; | |
} | |
logArea.textContent = s + '\n' + logArea.textContent; | |
} | |
log('Promise support:', window.Promise) | |
log('WebGL support:', window.WebGLRenderingContext) | |
log('URL support:', window.URL) | |
var gl = canvas.getContext('webgl'); | |
var vert = gl.createShader(gl.VERTEX_SHADER); | |
gl.shaderSource(vert, document.getElementById("vert").textContent); | |
gl.compileShader(vert); | |
if (!gl.getShaderParameter(vert, gl.COMPILE_STATUS)) { | |
log(gl.getShaderInfoLog(vert)) | |
} | |
var frag = gl.createShader(gl.FRAGMENT_SHADER); | |
gl.shaderSource(frag, document.getElementById("frag").textContent); | |
gl.compileShader(frag); | |
if (!gl.getShaderParameter(frag, gl.COMPILE_STATUS)) { | |
log(gl.getShaderInfoLog(frag)) | |
} | |
var prog = gl.createProgram(); | |
gl.attachShader(prog, vert); | |
gl.attachShader(prog, frag); | |
gl.linkProgram(prog); | |
gl.validateProgram(prog); | |
if (gl.getProgramParameter(prog, gl.LINK_STATUS)) { | |
log(gl.getProgramInfoLog(prog)); | |
} | |
gl.useProgram(prog); | |
var blackTex = gl.createTexture(); | |
gl.activeTexture(gl.TEXTURE0); | |
gl.bindTexture(gl.TEXTURE_2D, blackTex); | |
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); | |
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); | |
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); | |
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); | |
gl.uniform1i(gl.getUniformLocation(prog, 'black'), 0); | |
var whiteTex = gl.createTexture(); | |
gl.activeTexture(gl.TEXTURE1); | |
gl.bindTexture(gl.TEXTURE_2D, whiteTex); | |
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); | |
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); | |
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); | |
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); | |
gl.uniform1i(gl.getUniformLocation(prog, 'white'), 1); | |
var buffer = gl.createBuffer(); | |
var verts = Float32Array.from([ | |
0, 0, 0, 1, 1, 1, | |
0, 0, 1, 1, 1, 0, | |
]); | |
gl.bindBuffer(gl.ARRAY_BUFFER, buffer); | |
gl.bufferData(gl.ARRAY_BUFFER, verts.buffer, gl.STATIC_DRAW); | |
var pos = gl.getAttribLocation(prog, "pos"); | |
gl.enableVertexAttribArray(pos); | |
gl.vertexAttribPointer(pos, 2, gl.FLOAT, gl.FALSE, 0 /*tight*/, 0); | |
function imagePromise(url) { | |
return new Promise(function(resolve, reject) { | |
var img = new Image(); | |
img.src = url; | |
img.addEventListener('load', function() { resolve(this) }); | |
img.addEventListener('error', function() { reject(this) }); | |
}); | |
} | |
compose.addEventListener('click', function() { | |
if (black.files.length < 1) { log('black is empty'); return; } | |
if (white.files.length < 1) { log('white is empty'); return; } | |
compose.disabled = true; | |
var bUrl = URL.createObjectURL(black.files[0]); | |
var wUrl = URL.createObjectURL(white.files[0]); | |
log('compose clicked'); | |
Promise.all([imagePromise(bUrl), imagePromise(wUrl)]).then(function(imgs){ | |
var blackImg = imgs[0]; | |
var whiteImg = imgs[1]; | |
log('black img size (=canvas size)', blackImg.width, blackImg.height); | |
log('white img size', whiteImg.width, whiteImg.height); | |
gl.bindTexture(gl.TEXTURE_2D, blackTex); | |
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, blackImg); | |
gl.bindTexture(gl.TEXTURE_2D, whiteTex); | |
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, whiteImg); | |
canvas.width = blackImg.width; | |
canvas.height = blackImg.height; | |
gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight); | |
gl.clearColor(0.0, 0.0, 0.0, 0.0); | |
gl.clear(gl.COLOR_BUFFER_BIT); | |
gl.drawArrays(gl.TRIANGLES, 0, 6); | |
gl.finish(); | |
URL.revokeObjectURL(bUrl); | |
URL.revokeObjectURL(wUrl); | |
compose.disabled = false; | |
log('done'); | |
}).catch(function() { | |
compose.disabled = false; | |
}); | |
}); | |
document.getElementById('bg').addEventListener('change', function() { | |
// wanna use `template literal` | |
var v = this.value; | |
var bg = 'RGB(' + v + ', ' + v + ', ' + v + ')'; | |
document.getElementById('canvas-div').style.backgroundColor = bg; | |
}); | |
</script> | |
</body> | |
</html> |
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