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n0mimono / YouTubeLiveController.cs
Created February 12, 2018 06:10
Unity script example for YouTube Live Streaming API
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using System;
using System.Net;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.Networking;
using SimpleJSON;

Controlnet with Colaboratory

!nvidia-smi

# download web-ui
!git clone https://github.com/AUTOMATIC1111/stable-diffusion-webui

# download controlnet as extensions
!git clone https://github.com/Mikubill/sd-webui-controlnet /content/stable-diffusion-webui/extensions/sd-webui-controlnet
@n0mimono
n0mimono / note.md
Last active June 15, 2022 20:38
相談的なやつのメモ

概要

「CTO採用したいんやがどんな人採用すればいいかわからん」と聞かれることあるので、自分のスタートアップのCTO感をここにふらっとまとめてみる。

CTO

そもそもCTOは

  • 経営チームのメンバーである
  • すなわち経営職である
@n0mimono
n0mimono / note.md
Last active May 23, 2022 09:59
Unity 2019 LTS vs 2020 LTS, Android

概要

Unity 2020 LTS Android の特に差分の大きい部分についてのメモ

IL2CPP

次のように、gradle buildするときにIL2CPPのコードをビルドするように変わっているらしい。

  • 2019
    • Unity Editorビルド
@n0mimono
n0mimono / YtlClient.cs
Created February 12, 2018 06:22
Unity script example for YouTube Live Streaming
using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using UnityEngine.Networking;
using SimpleJSON;
namespace YouTubeLive {
public class Chat {
public class Msg {
@n0mimono
n0mimono / pbr.glsl
Created June 11, 2021 09:18 — forked from galek/pbr.glsl
PBR GLSL SHADER
in vec2 v_texcoord; // texture coords
in vec3 v_normal; // normal
in vec3 v_binormal; // binormal (for TBN basis calc)
in vec3 v_pos; // pixel view space position
out vec4 color;
layout(std140) uniform Transforms
{
mat4x4 world_matrix; // object's world position
public struct UnityVersion
{
public int stream;
public int number;
public int minor;
public string phase;
public int revision;
public UnityVersion(string unityVersion)
{
@n0mimono
n0mimono / AppDelegate.swift
Last active October 23, 2020 05:28
Unity-as-a-Library Sample Code
import UIKit
import UnityFramework
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
func unityFramewokLoad() -> UnityFramework? {
let bundlePath = "\(Bundle.main.bundlePath)/Frameworks/UnityFramework.framework"
let bundle = Bundle(path: bundlePath)
if let bundle = bundle, !bundle.isLoaded {
using UnityEngine;
using System.Collections;
using System;
using System.Reflection;
public class ConditionalInstruction: CustomYieldInstruction {
private CustomYieldInstruction instruction;
private Func<bool> predicate;
public override bool keepWaiting {
@n0mimono
n0mimono / index.html
Created May 3, 2020 14:34
mini pubsub
<!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<link href="https://stackpath.bootstrapcdn.com/bootstrap/4.4.1/css/bootstrap.min.css" rel="stylesheet">
<link rel="stylesheet" href="css/style.css" type="text/css">
<title>---</title>