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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8" /> | |
<title>Copy Link P</title> | |
<link rel="stylesheet" type="text/css" href="../styles/popup.css"> | |
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/materialize/1.0.0-beta/css/materialize.min.css"> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/materialize/1.0.0-beta/js/materialize.min.js"></script> |
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import * as React from 'react' | |
import { Dispatch } from 'redux' | |
import { connect } from 'react-redux' | |
import { AppState, history } from '../store' | |
import * as Common from '../modules/common' | |
const Menu: React.SFC<Common.PageProps> = (props) => { | |
let key = Common.PathIndeces.indexOf(props.path) |
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import * as React from 'react' | |
import { Dispatch } from 'redux' | |
import { connect } from 'react-redux' | |
import { AppState } from '../store' | |
import * as Home from '../modules/home' | |
// container component | |
type Props = Home.State & Home.Actions |
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using System.Collections; | |
using System.Collections.Generic; | |
using System; | |
using UnityEngine; | |
using UnityEngine.Networking; | |
using SimpleJSON; | |
namespace YouTubeLive { | |
public class Chat { | |
public class Msg { |
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using System.Collections; | |
using System.Collections.Generic; | |
using System.Threading; | |
using System; | |
using System.Net; | |
using System.Text.RegularExpressions; | |
using UnityEngine; | |
using UnityEngine.Networking; | |
using SimpleJSON; |
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namespace UnityChan { | |
public class SpringManagerForVRIK : SpringManager { | |
void Start() { | |
springBones = GetComponentsInChildren<SpringBone>(); | |
} | |
void LateUpdate() { | |
var solver = GetComponent<RootMotion.FinalIK.VRIK>(); | |
solver.UpdateSolverExternal(); |
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resources |
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// ref: https://wgld.org/ | |
// ref: http://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm | |
// ref: http://blog.hvidtfeldts.net/ | |
// ref: https://www.shadertoy.com/view/lsl3W2 | |
Shader "Raymarch_Object_Deferred_World_Fractal_02" { | |
Properties { | |
_MainTex ("Texture", 2D) = "white" {} | |
_Value ("Value", Vector) = (1,1,1,1) | |
_Iteration ("Iteration", Float) = 32 |
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Shader "Raymarch_Deferred" { | |
Properties { | |
_MainTex ("Texture", 2D) = "white" {} | |
_Albedo ("Albedo", Color) = (1,1,1,1) | |
_Specular ("Specular", Color) = (0.5, 0.5, 0.5, 0.9) | |
_Emission ("Emission", Color) = (0, 0, 0, 0) | |
} | |
///////////////////////////////////////////////////// | |
CGINCLUDE |
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// ref: https://wgld.org/ | |
// ref: http://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm | |
// ref: http://blog.hvidtfeldts.net/ | |
Shader "Raymarch_Object_Deferred_World_Fractal_02" { | |
Properties { | |
_MainTex ("Texture", 2D) = "white" {} | |
_Value ("Value", Vector) = (1,1,1,1) | |
} | |
SubShader { |