Created
December 12, 2020 13:22
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import PlaygroundSupport | |
import MetalKit | |
guard let device = MTLCreateSystemDefaultDevice() else { | |
fatalError("GPU Is Not Supported") | |
} | |
let frame = CGRect(x: 0, y: 0, width: 600, height: 600) | |
let view = MTKView(frame: frame, device: device) | |
view.clearColor = MTLClearColor(red: 1, green: 1, blue: 0.8, alpha: 1) | |
// 1 | |
let allocator = MTKMeshBufferAllocator(device: device) | |
// 2 | |
let mdlMesh = MDLMesh(sphereWithExtent: [0.75, 0.75, 0.75], segments: [100,100], inwardNormals: false, geometryType: .triangles, allocator: allocator) | |
// 3 | |
let mesh = try MTKMesh(mesh: mdlMesh, device: device) | |
guard let commandQueue = device.makeCommandQueue() else { | |
fatalError("Could not create command queue.") | |
} | |
let shader = """ | |
#include <metal_stdlib> | |
using namespace metal; | |
struct VertexIn { | |
float4 position [[ attribute(0) ]]; | |
}; | |
vertex float4 vertex_main(const VertexIn vertex_in [[ stage_in ]]) { | |
return vertex_in.position; | |
} | |
fragment float4 fragment_main() { | |
return float4(.2, .2, .3, 1); | |
} | |
""" | |
let library = try device.makeLibrary(source: shader, options: nil) | |
let vertexFunction = library.makeFunction(name: "vertex_main") | |
let fragmentFunction = library.makeFunction(name: "fragment_main") | |
let pipelineDescriptor = MTLRenderPipelineDescriptor() | |
pipelineDescriptor.colorAttachments[0].pixelFormat = .bgra8Unorm | |
pipelineDescriptor.vertexFunction = vertexFunction | |
pipelineDescriptor.fragmentFunction = fragmentFunction | |
pipelineDescriptor.vertexDescriptor = MTKMetalVertexDescriptorFromModelIO(mesh.vertexDescriptor) | |
let pipelineState = try device.makeRenderPipelineState(descriptor: pipelineDescriptor) | |
guard let commandBuffer = commandQueue.makeCommandBuffer(), let renderPassDescriptor = view.currentRenderPassDescriptor, let renderEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: renderPassDescriptor) else { | |
fatalError() | |
} | |
renderEncoder.setRenderPipelineState(pipelineState) | |
renderEncoder.setVertexBuffer(mesh.vertexBuffers[0].buffer, offset: 0, index: 0) | |
guard let subMesh = mesh.submeshes.first else { | |
fatalError() | |
} | |
renderEncoder.drawIndexedPrimitives(type: .triangle, indexCount: subMesh.indexCount, indexType: subMesh.indexType, indexBuffer: subMesh.indexBuffer.buffer, indexBufferOffset: 0) | |
renderEncoder.endEncoding() | |
guard let drawable = view.currentDrawable else { | |
fatalError() | |
} | |
commandBuffer.present(drawable) | |
commandBuffer.commit() | |
PlaygroundPage.current.liveView = view |
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