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private async Task<Game> GetCurrentState(Guid gameId) => | |
(await _repository.Load(gameId)).Aggregate(new Game(), (g, e) => Game.Apply(g, e)); | |
private List<IEvent> SendToAggregate(ICommand command, Game game) => | |
command switch | |
{ | |
CreateGameCommand c => game.Handle(c), | |
MakeMoveCommand c => game.Handle(c), | |
_ => throw new NotImplementedException() | |
}; | |
public async Task Handle(ICommand cmd) | |
{ | |
Game game = await GetCurrentState(cmd.GameId); | |
List<IEvent> events = SendToAggregate(cmd, game); | |
await _repository.Save(cmd.GameId, events); | |
} |
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