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@n1ckfg
Created June 8, 2024 05:56
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<!DOCTYPE html>
<html>
<head>
<style>
body {
background: black;
}
</style>
<script src="https://unpkg.com/p5@1.9.1/lib/p5.min.js"></script>
<script src="https://unpkg.com/latk@1.0.3/latk.js"></script>
</head>
<body>
<script>
let currentFrame = 0;
let currentLayer = 0;
let lastFrameOfAll = 0;
let marktime = 0;
const fps = (1.0 / 12.0) * 1000.0;
let latk;
let isPlaying = false;
let clicked = false;
let tempStroke = new LatkStroke();
function setup() {
createCanvas(512, 512, WEBGL);
initLatk();
noFill();
strokeWeight(4);
}
function initLatk() {
latk = new Latk(init=true);
currentFrame = 0;
currentLayer = 0;
setLastFrameOfAll();
}
function setLastFrameOfAll() {
lastFrameOfAll = 0;
for (let layer of latk.layers) {
if (layer.frames.length-1 > lastFrameOfAll) {
lastFrameOfAll = layer.frames.length-1;
}
}
}
function deleteFromLatk() {
try {
latk.layers[currentLayer].frames[currentFrame].strokes.splice(latk.layers[currentLayer].frames[currentFrame].strokes.length-1, 1);
if (latk.layers[currentLayer].frames[currentFrame].strokes.length < 1) {
latk.layers[currentLayer].frames.splice(currentFrame, 1);
changeFrame(-1);
}
if (latk.layers[currentLayer].frames.length < 1) {
latk.layers.splice(currentLayer, 1);
changeLayer(-1);
}
} catch (e) {
initLatk();
}
}
function changeLayer(diff) {
currentLayer += diff;
if (currentLayer > latk.layers.length-1) {
currentLayer = 0;
} else if (currentLayer < 0) {
currentLayer = latk.layers.length-1;
}
lastFrameOfAll
}
function changeFrame(diff) {
currentFrame += diff;
if (currentFrame > latk.layers[currentLayer].frames.length-1) {
currentFrame = 0;
} else if (currentFrame < 0) {
currentFrame = latk.layers[currentLayer].frames.length-1;
}
}
function mousePressed() {
clicked = true;
}
function mouseReleased() {
clicked = false
console.log("@@@");
latk.layers[currentLayer].frames[currentFrame].strokes.push(tempStroke);
tempStroke = new LatkStroke();
}
function keyPressed() {
if (latk.ready) {
console.log(key);
switch (key) {
case "a":
initLatk();
case "p":
isPlaying = !isPlaying;
break;
case "f":
latk.layers[currentLayer].frames.push(new LatkFrame(latk.layers[currentLayer].frames.length));
currentFrame = latk.layers[currentLayer].frames.length-1;
setLastFrameOfAll();
break;
/*
case "l":
latk.layers.push(new LatkLayer("layer" + latk.layers.length));
currentLayer = latk.layers.length-1;
currentFrame = 0;
latk.layers[currentLayer].frames.push(new LatkFrame());
break;*/
case "z":
deleteFromLatk();
break;
case "ArrowUp":
changeLayer(1);
break;
case "ArrowDown":
changeLayer(-1);
break;
case "ArrowLeft":
changeFrame(-1);
break;
case "ArrowRight":
changeFrame(1);
break;
} }
}
function draw() {
background(0);
if (latk.ready) {
for (let layer of latk.layers) {
for (let strokeObj of layer.frames[currentFrame].strokes) {
stroke(255); //strokeObj.color[0] * 255, strokeObj.color[1] * 255, strokeObj.color[2] * 255);
noFill();
beginShape();
for (let point of strokeObj.points) {
x = point.co[0] - width/2;
y = point.co[1] - height/2;
z = point.co[2];
vertex(x, y, z);
}
endShape();
}
if (layer.frames.length > lastFrameOfAll) lastFrameOfAll = layer.frames.length;
}
t = millis();
if (isPlaying && t > marktime + fps) {
currentFrame++;
if (currentFrame > lastFrameOfAll-1) currentFrame = 0 % lastFrameOfAll;
marktime = t;
}
}
if (mouseIsPressed) {
tempStroke.points.push(new LatkPoint(co=[mouseX, mouseY, 0]));
}
stroke(255,127,0);
beginShape();
for (let point of tempStroke.points) {
x = point.co[0] - width/2;
y = point.co[1] - height/2;
z = point.co[2];
vertex(x, y, z);
}
endShape();
}
</script>
</body>
</html>
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